Publications

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Author Title [ Type(Desc)] Year
Book
Deterding, S. , O'Hara, K. , Sicart, M. , Dixon, D. , & Nacke, L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. Gamification: Using game design elements in non-gaming contexts. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957930613&partnerID=MN8TOARS
Lund, A. , Kurniawan, S. , Perkins, A. , & Nacke, L. E. . (2011). Conference on Human Factors in Computing Systems - Proceedings. CHI 2011 accessible games SIG. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957950070&partnerID=MN8TOARS
Nacke, L. E. , Stellmach, S. , Sasse, D. , Niesenhaus, J. , & Dachselt, R. . (2011). Entertainment Computing. LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-81455136854&partnerID=MN8TOARS
Matias Kivikangas, J. , Nacke, L. , & Ravaja, N. . (2011). Entertainment Computing. Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79955608861&partnerID=MN8TOARS
Deterding, S. , Dixon, D. , Khaled, R. , & Nacke, L. . (2011). Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011. From game design elements to gamefulness: Defining "gamification". Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84860665893&partnerID=MN8TOARS
Nacke, L. E. , Stellmach, S. , & Lindley, C. A. . (2011). Simulation and Gaming. Electroencephalographic assessment of player experience: A pilot study in affective ludology. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-81755163956&partnerID=MN8TOARS
Flatla, D. R. , Gutwin, C. , Nacke, L. E. , Bateman, S. , & Mandryk, R. L. . (2011). UIST'11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology. Calibration games: Making calibration tasks enjoyable by adding motivating game elements. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80755187815&partnerID=MN8TOARS
Nacke, L. E. , Bateman, C. , & Mandryk, R. L. . (2011). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). BrainHex: Preliminary results from a neurobiological gamer typology survey. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-82055196844&partnerID=MN8TOARS
Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2011). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Influencing experience: The effects of reading game reviews on player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-82055200542&partnerID=MN8TOARS
Masuch, M. , Rauterberg, M. , Niesenhaus, J. , Beckhaus, S. , Broll, W. , Geiger, C. , Göbel, S. , et al. (2010). CEUR Workshop Proceedings. Preface. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889245673&partnerID=MN8TOARS
Nacke, L. E. , & Grimshaw, M. . (2010). Game Sound Technology and Player Interaction: Concepts and Developments. Player-game interaction through affective sound. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900222199&partnerID=MN8TOARS
Grimshaw, M. , Lindley, C. A. , & Nacke, L. . (2008). Proceedings of the Audio Mostly Conference - A Conference on Interaction with Sound. Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84876900397&partnerID=MN8TOARS
Nacke, L. , Lindley, C. , & Stellmach, S. . (2008). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Log who's playing: Psychophysiological game analysis made easy through event logging. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-57049185239&partnerID=MN8TOARS
Book Chapter
Wiemeyer, J. , Nacke, L. , Moser, C. , & `Floyd' Mueller, F. . (2016). Player Experience. In Serious Games: Foundations, Concepts and Practice (pp. 243–271). Springer International Publishing. doi:10.1007/978-3-319-40612-1_9
Mandryk, R. L. , & Nacke, L. E. . (2016). Biometrics in Gaming and Entertainment Technologies. In Biometrics in a Data Driven World (pp. 191–224). CRC Press. doi:doi:10.1201/9781315317083-7
Nacke, L. E. . (2015). Games User Research and Physiological Game Evaluation. In Game User Experience Evaluation (pp. 63–86). Springer International Publishing. doi:10.1007/978-3-319-15985-0_4
Conference Paper
Tondello, G. F. , Kappen, D. L. , Mekler, E. D. , Ganaba, M. , & Nacke, L. E. . (2016). Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 315–323). ACM. doi:10.1145/2968120.2987729
Kappen, D. L. , Nacke, L. E. , Gerling, K. M. , & Tsotsos, L. E. . (2016). Design Strategies for Gamified Physical Activity Applications for Older Adults. In 2016 49th Hawaii International Conference on System Sciences (HICSS) (pp. 1309-1318). Jan. doi:10.1109/HICSS.2016.166
Elm, D. , Kappen, D. L. , Tondello, G. F. , & Nacke, L. E. . (2016). CLEVER: Gamification and Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 141–148). ACM. doi:10.1145/2968120.2987745
Tondello, G. F. , Wehbe, R. R. , Diamond, L. , Busch, M. , Marczewski, A. , & Nacke, L. E. . (2016). The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 229–243). ACM. doi:10.1145/2967934.2968082

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