Publications

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Author [ Title(Asc)] Type Year
C
Tondello, G. F. , & Nacke, L. E. . (2016). CEUR Workshop Proceedings. Gamification research: A 50-years retrospective from pbls towards conscious evolution. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84996604216&partnerID=MN8TOARS
Nacke, L. , Niesenhaus, J. , Engl, S. , Canossa, A. , Kuikkaniemi, K. , & Immich, T. . (2010). CEUR Workshop Proceedings. Bringing digital games to user research and user experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889237803&partnerID=MN8TOARS
Masuch, M. , Rauterberg, M. , Niesenhaus, J. , Beckhaus, S. , Broll, W. , Geiger, C. , Göbel, S. , et al. (2010). CEUR Workshop Proceedings. Preface. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889245673&partnerID=MN8TOARS
Masuch, M. , Rauterberg, M. , Niesenhaus, J. , Beckhaus, S. , & Broll, W. . (2010). CEUR Workshop Proceedings. In Preface. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889245673&partnerID=MN8TOARS
Nacke, L. , Niesenhaus, J. , Engl, S. , Canossa, A. , & Kuikkaniemi, K. . (2010). CEUR Workshop Proceedings. In Bringing digital games to user research and user experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889237803&partnerID=MN8TOARS
B
Nacke, L. E. , Drachen, A. , Kuikkaniemi, K. , Niesenhaus, J. , Korhonen, H. J. , Van Den Hoogen, W. M. , Poels, K. , et al. (2009). Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009. Playability and player experience research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873377564&partnerID=MN8TOARS
Nacke, L. E. , Drachen, A. , Kuikkaniemi, K. , Niesenhaus, J. , & Korhonen, H. J. . (2009). Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009. In Playability and player experience research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873377564&partnerID=MN8TOARS
Mandryk, R. L. , & Nacke, L. E. . (2016). Biometrics in Gaming and Entertainment Technologies. In Biometrics in a Data Driven World (pp. 191–224). CRC Press. doi:doi:10.1201/9781315317083-7
A
Johnson, D. , Nacke, L. E. , & Wyeth, P. . (2015). All About That Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 2265–2274). ACM. doi:10.1145/2702123.2702447
Nacke, L. E. , Engels, S. , & Mirza-Babaei, P. . (2015). Actionable Inexpensive Games User Research. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2461–2462). ACM. doi:10.1145/2702613.2706681
Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2011). ACM SIGGRAPH 2011 Game Papers, SIGGRAPH'11. The impact of negative game reviews and user comments on player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80054816890&partnerID=MN8TOARS
Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2011). ACM SIGGRAPH 2011 Game Papers, SIGGRAPH'11. In The impact of negative game reviews and user comments on player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80054816890&partnerID=MN8TOARS
Costa, J. P. , Wehbe, R. R. , Robb, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. Time's up: Studying leaderboards for engaging punctual behaviour. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905507404&partnerID=MN8TOARS
Kappen, D. L. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. The kaleidoscope of effective gamification: Deconstructing gamification in business applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905491903&partnerID=MN8TOARS
Nacke, L. E. , Harrigan, K. , & Randall, N. . (2013). ACM International Conference Proceeding Series. Foreword. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905500362&partnerID=MN8TOARS
Kappen, D. L. , Johannsmeier, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. Deconstructing 'gamified' task-management applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905460428&partnerID=MN8TOARS
Kappen, D. L. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. In The kaleidoscope of effective gamification: Deconstructing gamification in business applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905491903&partnerID=MN8TOARS
Costa, J. P. , Wehbe, R. R. , Robb, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. In Time's up: Studying leaderboards for engaging punctual behaviour. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905507404&partnerID=MN8TOARS
Kappen, D. L. , Johannsmeier, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. In Deconstructing 'gamified' task-management applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905460428&partnerID=MN8TOARS
Nacke, L. E. , Harrigan, K. , & Randall, N. . (2013). ACM International Conference Proceeding Series. In Foreword. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905500362&partnerID=MN8TOARS

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