Publications

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[ Author(Asc)] Title Type Year
Z
Zammitto, V. , Kobayashi, M. , Mirza-Babaei, P. , Nacke, L. E. , & Livingston, I. . (2014). Conference on Human Factors in Computing Systems - Proceedings. Player experience: Mixed methods and reporting results. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900564504&partnerID=MN8TOARS
Zammitto, V. , Kobayashi, M. , Mirza-Babaei, P. , Nacke, L. E. , & Livingston, I. . (2014). Conference on Human Factors in Computing Systems - Proceedings. In Player experience: Mixed methods and reporting results. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900564504&partnerID=MN8TOARS
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Wiemeyer, J. , Nacke, L. , Moser, C. , & `Floyd' Mueller, F. . (2016). Player Experience. In Serious Games: Foundations, Concepts and Practice (pp. 243–271). Springer International Publishing. doi:10.1007/978-3-319-40612-1_9
Wehbe, R. R. , Nacke, L. E. , Watson, D. K. , & Tondello, G. F. . (2016). Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016. ABOVE WATER: Extending the play space for health. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85006007579&partnerID=MN8TOARS
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , Ganaba, M. , Stocco, M. , Lee, A. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. ABOVE WATER: An educational game for anxiety. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994881896&partnerID=MN8TOARS
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , Ganaba, M. , Stocco, M. , Lee, A. , & Nacke, L. E. . (2016). ABOVE WATER: An Educational Game for Anxiety. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 79–84). ACM. doi:10.1145/2968120.2971804
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , & Nacke, L. E. . (2016). ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (pp. 497–499). ACM. doi:10.1145/2992154.2996882
Wehbe, R. R. , & Nacke, L. E. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Towards understanding the importance of co-located gameplay. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959440644&partnerID=MN8TOARS
Wehbe, R. R. , & Nacke, L. E. . (2015). Towards Understanding the Importance of Co-Located Gameplay. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 733–738). ACM. doi:10.1145/2793107.2810312
Wehbe, R. R. , & Nacke, L. . (2013). DiGRA 2013 - Proceedings of the 2013 DiGRA International Conference: DeFragging GameStudies. An introduction to EEG analysis techniques and brain-computer interfaces for games user researchers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85000577402&partnerID=MN8TOARS
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Vanden Abeele, V. , Nacke, L. E. , Mekler, E. D. , & Johnson, D. . (2016). Design and Preliminary Validation of The Player Experience Inventory. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 335–341). ACM. doi:10.1145/2968120.2987744
Vaddi, D. , Toups, Z. , Dolgov, I. , Wehbe, R. , & Nacke, L. . (2016). Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. In Proceedings of Graphics Interface 2016 (pp. 41–48). Canadian Human-Computer Communications Society / Société canadienne du dialogue humain-machine. doi:10.20380/GI2016.06 gi2016-6.pdf
Vaddi, D. , Stahlke, S. N. , Wehbe, R. R. , Koroluk, R. , Toups, Z. O. , & Nacke, L. E. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Validating test chambers to study cooperative communication mechanics in portal 2. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959449557&partnerID=MN8TOARS
Vaddi, D. , Wehbe, R. R. , Toups, Z. O. , Stahlke, S. N. , Koroluk, R. , & Nacke, L. E. . (2015). Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 721–726). ACM. doi:10.1145/2793107.2810302
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Toups, Z. O. , Crenshaw, N. K. , Wehbe, R. R. , Tondello, G. F. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. "The collecting itself feels good": Towards collection interfaces for digital game objects. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84995389863&partnerID=MN8TOARS
Toups, Z. O. , Crenshaw, N. K. , Wehbe, R. R. , Tondello, G. F. , & Nacke, L. E. . (2016). "The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 276–290). ACM. doi:10.1145/2967934.2968088
Tondello, G. F. , Mora, A. , Marczewski, A. , & Nacke, L. E. . (2019). International Journal of Human-Computer Studies. Empirical validation of the Gamification User Types Hexad scale in English and Spanish. Retrieved from https://doi.org/10.1016/j.ijhcs.2018.10.002
Tondello, G. F. , Arrambide, K. , Ribeiro, G. , Cen, A. Jian-lan, & Nacke, L. E. . (2019). “I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences. “I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences. Retrieved from https://doi.org/10.1007/978-3-030-29384-0_23
Tondello, G. F. , Kappen, D. L. , Ganaba, M. , & Nacke, L. E. . (2019). Gameful Design Heuristics: A Gamification Inspection Tool. Gameful Design Heuristics: A Gamification Inspection Tool. Retrieved from https://doi.org/10.1007/978-3-030-22646-6_16
Tondello, G. Fortes, Valtchanov, D. , Reetz, A. , Wehbe, R. R. , Orji, R. , & Nacke, L. E. . (2018). International Journal of Human–Computer Interaction. Towards a Trait Model of Video Game Preferences. Retrieved from https://doi.org/10.1080/10447318.2018.1461765

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