Publications

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2021

Rizvi, A., K. Morayko, M. Hancock, and A. Song, "Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them", Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Association for Computing Machinery,, 05/2021.
MacArthur, C., A. Grinberg, D. Harley, and M. Hancock, "You’re Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness", Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Association for Computing Machinery, 05/2021.
Reetz, A., D. Valtchanov, M. Barnett-Cowan, M. Hancock, and J. R. Wallace, "Nature vs. Stress: Investigating the Use of Biophilia in Non-Violent Exploration Games to Reduce Stress", Proceedings of the ACM on Human-Computer Interaction, vol. 5, issue CHI PLAY, 247, pp. 13 pages, 10/2021.
Moran-Ledesma, M., O. Schneider, and M. Hancock, "User-Defined Gestures with Physical Props in Virtual Reality", Proceedings of the ACM on Human-Computer Interaction, vol. 5, issue ISS, pp. 1-23, 11/2021.

2020

Ruvimova, A., J. Kim, T. Fritz, M. Hancock, and D. C. Shepherd, "'Transport Me Away': Fostering Flow in Open Offices through Virtual Reality", Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, Association for Computing Machinery, pp. 1–14, 2020.
Girouard, A., J. E. Froehlich, R. L. Mandryk, and M. Hancock, "Organizing Family Support Services at ACM Conferences", Commun. ACM, vol. 63, no. 4, New York, NY, USA, Association for Computing Machinery, pp. 35–38, 2020.

2019

Alzayat, A., M. Hancock, and M. A. Nacenta, "Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives", Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland UK, ACM, 2019.
Surale, H. Bhaskar, A. Gupta, M. Hancock, and D. Vogel, "TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality", Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, ACM, pp. 13:1–13:13, 2019.
Harris, J., and M. Hancock, "To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play", Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland UK, ACM, 2019.
MacArthur, C., C. Wong, and M. Hancock, "Makers and Quilters: Investigating Opportunities for Improving Gender-Imbalanced Maker Groups", Proc. ACM Hum.-Comput. Interact., vol. 3, no. CSCW, New York, NY, USA, ACM, pp. 29:1–29:24, 2019.
Benko, H., M. Hancock, A. D. Wilson, E. Ofek, and M. Azmandian, Dynamic Haptic Retargeting, vol. 10,290,153, United States, Microsoft Technology Licensing LLC, 05/2019.

2018

Harris, J., and M. Hancock, "Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics", Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, New York, NY, USA, ACM, pp. 193–204, 2018.
Passmore, C. J., R. L. Mandryk, S. Schoemann, D. Gardner, C. MacArthur, M. Hancock, M-A. Butt, and J. Tanenbaum, "Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games", Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, New York, NY, USA, ACM, pp. 695–701, 2018.
Soroush, M., M. Hancock, and V. K. Bohns, "Investigating Game Mechanics That Target Players' Self-Control While Maintaining Engagement", Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA, ACM, pp. 489–502, 2018.

2017

Alzayat, A., M. Hancock, and M. Nacenta, "Measuring Readiness-to-Hand through Differences in Attention to the Task vs. Attention to the Tool", Proceedings of the 2017 ACM Conference on Interactive Surfaces and Spaces, New York, NY, USA, ACM, pp. 42–51, 2017.
Mehta, H., A. Bradley, M. Hancock, and C. Collins, "Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading", ACM Transactions on Computer-Human Interaction (ToCHI), vol. 24, no. 5, New York, NY, USA, ACM, pp. 35:1–35:41, nov, 2017.

2016

Chang, Y-L. Betty, S. D. Scott, and M. Hancock, "Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation", Collaboration Meets Interactive Spaces: Springer International Publishing, pp. 203–232, 2016.
Azmandian, M., M. Hancock, H. Benko, E. Ofek, and A. D. Wilson, "A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience", Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems Companion Extended Abstracts, New York, NY, USA, ACM, pp. 3647–3650, 2016.
Azmandian, M., M. Hancock, H. Benko, E. Ofek, and A. D. Wilson, "A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences", Proceedings of the 2016 ACM Conference on Interactive Surfaces and Spaces, New York, NY, USA, ACM, pp. 501–504, 2016.
Sadeghi, J., C. Perin, T. Flemisch, M. Hancock, and S. Carpendale, "Flexible Trees: Sketching Tree Layouts", Proceedings of the International Working Conference on Advanced Visual Interfaces, New York, NY, USA, ACM, pp. 84–87, 2016.
Azmandian, M., M. Hancock, H. Benko, E. Ofek, and A. D. Wilson, "Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience", Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems Companion Extended Abstracts, New York, NY, USA, ACM, pp. 3–3, 2016.
Azmandian, M., M. Hancock, H. Benko, E. Ofek, and A. D. Wilson, "Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences", Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, ACM, pp. 1968–1979, 2016.
Harris, J., M. Hancock, and S. D. Scott, "Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play", Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA, ACM, pp. 350–361, 2016.
MacArthur, C., S. Trothen, and M. Hancock, "Tunnel Divisions: Interactive Sound Mapping of Transitory Public Spaces", Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, New York, NY, USA, ACM, pp. 493–496, 2016.
Bradley, A. James, T. Kirton, M. Hancock, and S. Carpendale, "Language DNA: Visualizing a language decomposition", Digital Humanities Quarterly, vol. 10, no. 4: ADHO, 2016.
Nacenta, M., M. Hancock, C. Gutwin, and S. Carpendale, "The effects of changing projection geometry on perception of 3D objects on and around tabletops", ACM Transactions on Computer-Human Interaction (ToCHI), vol. 23, no. 2, New York, NY, USA, ACM, pp. 11:1–11:54, 2016.

2015

Harris, J., M. Hancock, and S. D. Scott, "'Beam Me 'Round, Scotty!': Studying Asymmetry and Interdependence in a Prototype Cooperative Game", Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, London, United Kingdom, ACM, 2015.
Chang, Y-L. Betty Chan, C. Fong, E. Tse, M. Hancock, and S. D. Scott, "'Callout Bubble Saved My Life': Workspace Awareness Support in BYOD Classrooms", Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, New York, NY, USA, ACM, pp. 73–82, 2015.
Valtchanov, D., and M. Hancock, "EnviroPulse: Providing Feedback About the Expected Affective Valence of the Environment", Proceedings of the 2015 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, ACM, pp. 2073–2082, 2015.
Bradley, A., C. MacArthur, M. Hancock, and S. Carpendale, "Gendered or Neutral? Considering the Language of HCI", Proceedings of the 41st Graphics Interface Conference, Toronto, Ont., Canada, Canada, Canadian Information Processing Society, pp. 163–170, 2015.

2014

Harris, J., M. Hancock, and S. Scott, "'Beam Me 'Round, Scotty!': Exploring the Effect of Interdependence in Asymmetric Cooperative Games", Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, New York, NY, USA, ACM, pp. 417–418, 2014.
Watson, D., D. Valtchanov, M. Hancock, and R. Mandryk, "Designing a Gameful System to Support the Collection, Curation, Exploration, and Sharing of Sports Memorabilia", Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, New York, NY, USA, ACM, pp. 451–452, 2014.
Mostafapour, M., and M. Hancock, "Exploring narrative gestures on digital surfaces", Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces: ACM, pp. 5–14, 2014.
Cheung, V., D. Watson, J. Vermeulen, M. Hancock, and S. Scott, "Overcoming Interaction Barriers in Large Public Displays Using Personal Devices", Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces, New York, NY, USA, ACM, pp. 375–380, 2014.
Alzayat, A., M. Hancock, and M. Nacenta, "Quantitative Measurement of Virtual vs. Physical Object Embodiment Through Kinesthetic Figural After Effects", Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, ACM, pp. 2903–2912, 2014.
Soroush, M., M. Hancock, and V. Bohns, "Self-control in casual games: The relationship between Candy Crush Saga™ players’ in-app purchases and self-control", 2014 IEEE Games Media Entertainment: IEEE, 2014.
Chang, Y-L. Betty, S. D. Scott, and M. Hancock, "Supporting situation awareness in collaborative tabletop systems with automation", Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces: ACM, pp. 185–194, 2014.
Langer, R., M. Hancock, and S. D. Scott, "Suspenseful design: Engaging emotionally with complex applications through compelling narratives", 2014 IEEE Games Media Entertainment: IEEE, 2014.

2013

Langer, R., A. West, M. Hancock, and N. Randall, "Applications as stories", Designing gamification: Creating gameful and playful experiences—CHI 2013 Extended Abstracts, 2013.
Ion, A., Y. Ling Chang, M. Haller, M. Hancock, and S. D. Scott, "Canyon: Providing location awareness of multiple moving objects in a detail view on large displays", Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, Paris, France, ACM, 2013.
Watson, D., M. Hancock, R. L. Mandryk, and M. Birk, "Deconstructing the Touch Experience", Proceedings of the 2013 International Conference on Interactive Tabletops & Surfaces, pp. 199–208, 2013.
Watson, D., M. Hancock, and R. L. Mandryk, "Gamifying Behaviour that Leads to Learning", Proceedings of the First International Conference on Gameful Design, Research, and Applications, 2013.
Lindlbauer, D., M. Haller, M. Hancock, S. Scott, and W. Stuerzlinger, "Perceptual Grouping: Selection Assistance for Digital Sketching", Proceedings of the 2013 International Conference on Interactive Tabletops & Surfaces, pp. 51–60, 2013.
Carpendale, S., M. Hancock, T. ten Cate, and T. Isenberg, Method for manipulating a graphic widget in a three-dimensional environment displayed on a touch panel of an interactive input system, no. 12/629,339, United States, Smart Technologies ULC, 2013.

2012

Pyryeskin, D., M. Hancock, and J. Hoey, "Comparing Elicited Gestures to Designer-Created Gestures for Selection above a Multitouch Surface", Proceedings of the 2012 International Conference on Interactive Tabletops & Surfaces, pp. 1-10, 2012.
Wallace, J. R., J. Pape, Y-L. Betty Chang, P. J. McClelland, T.C. Nicholas Graham, S. D. Scott, and M. Hancock, "Exploring automation in digital tabletop board game", Proc. CSCW 2012 Work Companion (Poster), New York, NY, USA, ACM, pp. 231–234, 2012.
Isenberg, T., and M. Hancock, "Gestures vs. postures: 'Gestural' touch interaction in 3D environments", Proceedings of the 2012 CHI Conference on Human Factors in Computing Systems Extended Abstracts, 2012.
Chang, Y-L. Betty, M. Hancock, and S. D. Scott, "Improving the social gaming experience by comparing physical and digital tabletop board games", Player Experience in Videogames–-workshop in conjunction with Fun and Games, 2012.
Holmes, R., D. Notkin, and M. Hancock, "Industrially validating longitudinal static and dynamic analyses", Proc. USER 2012 - workshop in conjuction with the ICSI 2012, pp. 43 -44, 2012.
A. Seto, M., S. D. Scott, and M. Hancock, "Investigating Menu Discoverability on a Digital Tabletop in a Public Setting", Proceedings of the 2012 International Conference on Interactive Tabletops & Surfaces, pp. 71-80, 2012.
Azad, A., D. Vogel, J. Ruiz, M. Hancock, and E. Lank, "Territoriality and behaviour on and around large vertical publicly-shared displays", Proceedings of the Designing Interactive Systems Conference, New York, NY, USA, ACM, pp. 468–477, 2012.
Yuan, X., J. Shum, K. Langer, M. Hancock, and J. Histon, "Investigating Collaborative Behaviors on Interactive Tabletop Displays in Complex Task Environments", Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Poster), vol. 56, no. 1: SAGE Publications, pp. 1789–1793, 2012.

2011

Mikulecky, K., M. Hancock, J. Brosz, and S. Carpendale, "Exploring physical information cloth on a multitouch table", Proceedings of the 2011 International Conference on Interactive Tabletops & Surfaces, New York, NY, USA, ACM, pp. 140–149, 2011.
Pyryeskin, D., M. Hancock, and J. Hoey, "Extending interactions into hoverspace using reflected light", Proceedings of the 2011 International Conference on Interactive Tabletops & Surfaces, New York, NY, USA, ACM, pp. 262–263, 2011.
Azad, A., J. Ruiz, M. Hancock, and E. Lank, Group Behaviours around Public Displays, no. CS-2011-24: University of Waterloo, 2011.
Bradley, A., M. Hancock, and S. Carpendale, Stop using 'users'! An examination of word usage in CHI literature and the impact of objectifying people, no. CS-2011-26: University of Waterloo, 2011.

2010

Isenberg, P., U. Hinrichs, M. Hancock, and S. Carpendale, "Digital Tables for Collaborative Information Exploration", Tabletops - Horizontal Interactive Displays: Springer, pp. 387–406, 2010.
Vlaming, L., C. Collins, M. Hancock, T. Isenberg, and S. Carpendale, "Integrating 2D Mouse Emulation with 3D Manipulation for Visualizations on a Multi-Touch Table", Proceedings of the 2010 International Conference on Interactive Tabletops & Surfaces, pp. 221–230, 2010.
Hancock, M., T. ten Cate, S. Carpendale, and T. Isenberg, "Supporting Sandtray Therapy on an Interactive Tabletop", Proceedings of the 2010 CHI Conference on Human Factors in Computing Systems, pp. 2133–2142, 2010.
Hancock, M., 3D Tabletop Display Interaction: University of Calgary, 2010.

2009

Shen, C., K. Ryall, C. Forlines, A. Esenther, F. D. Vernier, K. Everitt, M. Wu, D. Wigdor, M. Ringel Morris, M. Hancock, et al., "Collaborative tabletop research and evaluation", Interactive artifacts and furniture supporting collaborative work and learning: Springer, pp. 1–17, 2009.
Hancock, M., O. Hilliges, C. Collins, D. Baur, and S. Carpendale, "Exploring Tangible and Direct Touch Interfaces for Manipulating 2D and 3D Information on a Digital Table", Proceedings of the 2009 International Conference on Interactive Tabletops & Surfaces, pp. 85–92, 2009.
Isenberg, P., U. Hinrichs, M. Hancock, M. Tobiasz, and S. Carpendale, "Information Visualization on Interactive Tabletops in Work vs. Public Settings", CoVis 2009: Workshop on Collaborative Visualization on Interactive Surfaces, 2009.
Hancock, M., T. ten Cate, and S. Carpendale, "Sticky Tools: Full 6DOF Force-Based Interaction for Multi-Touch Tables", Proceedings of the 2009 International Conference on Interactive Tabletops & Surfaces: ACM, 2009.
Hancock, M., M. Nacenta, C. Gutwin, and S. Carpendale, "The Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on Tabletops", Proceedings of the 2009 International Conference on Interactive Tabletops & Surfaces, pp. 175–182, 2009.
Davies, R., M. Hancock, and A. Condon, "Perspectives: Canadian Women in Computer Science", Encyclopedia of Computer Science and Engineering, 1, 2009.

2008

Hinrichs, U., H. Schmidt, T. Isenberg, M. Hancock, and S. Carpendale, BubbleType: Enabling text entry within a walk-up tabletop installation, no. TR-2008-893-06: University of Calgary, 2008.

2007

Hinrichs, U., M. Hancock, C. Collins, and S. Carpendale, "Examination of text-entry methods for tabletop displays", Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems, pp. 105–112, 2007.
Keijser, J., S. Carpendale, M. Hancock, and T. Isenberg, "Exploring 3D Interaction in Alternate Control-Display Space Mappings", Proceedings of the 2007 IEEE Symposium on 3D User Interfaces: IEEE, pp. 17–24, 2007.
Hancock, M., S. Carpendale, and A. Cockburn, "Shallow-Depth 3D Interaction: Design and Evaluation of One-, Two- and Three-Touch Techniques", Proceedings of the 2007 CHI Conference on Human Factors in Computing Systems, San Jose, California, USA, ACM, 2007.
Tse, E., M. Hancock, and S. Greenberg, "Speech-filtered bubble ray: Improving target acquisition on display walls", Proceedings of the 9th International Conference on Multimodal Interfaces, New York, NY, USA, ACM, pp. 307–314, 2007.
Hancock, M., and S. Carpendale, "Supporting Multiple Off-Axis Viewpoints at a Tabletop Display", Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems, pp. 171–178, 2007.
Grubert, J., M. Hancock, S. Carpendale, E. Tse, and T. Isenberg, Interacting with stroke-based rendering on a wall display, no. TR-2007-882-34: University of Calgary, 2007.

2006

Hancock, M. S., J. David Miller, S. Greenberg, and S. Carpendale, "Exploring visual feedback of change conflict in a distributed 3D environment", Proceedings of the Working Conference on Advanced Visual Interfaces, New York, NY, USA, ACM Press, pp. 209–216, 2006.
Zuk, T., L. Schlesier, P. Neumann, M. S. Hancock, and S. Carpendale, "Heuristics for information visualization evaluation", Proceedings of the 2006 AVI Workshop on BEyond Time and Errors: Novel Evaluation Methods for Information Visualization, New York, NY, USA, ACM Press, pp. 55–60, 2006.
Hancock, M. S., F. Vernier, D. Wigdor, S. Carpendale, and C. Shen, "Rotation and Translation Mechanisms for Tabletop Interaction", First IEEE International Workshop on Horizontal Interactive Human-Computer Systems: IEEE Press, pp. 79–86, 2006.
Shen, C., K. Ryall, C. Forlines, A. Esenther, F. D. Vernier, K. Everitt, M. Wu, D. Wigdor, M. Ringel Morris, M. Hancock, et al., "Informing the Design of Direct-Touch Tabletops", IEEE Computer Graphics and Applications, vol. 26, no. 5, Los Alamitos, CA, USA, IEEE Computer Society, pp. 36-46, 2006.
Vernier, F., C. Shen, M. Hancock, and C. Forlines, Method and system for manipulating graphical objects displayed on a touch-sensitive display surface using displaced pop-ups, no. 11/057,744, United States, Mitsubishi Electric Research Laboratories Inc, 2006.
Hancock, M. S., and S. Carpendale, The complexities of computer-supported collaboration, no. TR-2006-812-05: University of Calgary, 2006.

2005

Shen, C., M. S. Hancock, C. Forlines, and F. D. Vernier, "CoR²Ds: Context-Rooted Rotatable Draggables", CHI 2005 Extended Abstracts, New York, NY, USA, ACM Press, pp. 1781–1784, 2005.
Hancock, M. S., C. Shen, C. Forlines, and K. Ryall, "Exploring Non-Speech Auditory Feedback at an Interactive Multi-User Tabletop", Proceedings of Graphics Interface 2005, School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada, Canadian Human-Computer Communications Society, pp. 41–50, 2005.

2004

Hancock, M. S., R. Davies, and J. McGrenere, "Focus on Women in Computer Science", Western Canadian Conference on Computing Education, 2004.
Hancock, M. S., and K. S. Booth, "Improving menu placement strategies for pen input", Graphics Interface 2004, School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada, Canadian Human-Computer Communications Society, pp. 221–230, 2004.
Whalen, T., V. Ha, K. M. Inkpen, R. L. Mandryk, S. D. Scott, and M. S. Hancock, Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display: Dalhousie University, 2004.
Hancock, M., Improving Menu Placement Strategies for Pen Input: The University of British Columbia, 2004.

2003

Hancock, M. S., A Bayesian Network Model of a Collaborative Interactive Tabletop Display, no. TR-2003-18: University of British Columbia, 2003.
Hancock, M., and C. Swindells, User Profiling at an Interactive Tabletop Display, 2003.

2002

Inkpen, K. M., M. S. Hancock, R. L. Mandryk, and S. D. Scott, Collaboration around a tabletop display: Supporting interpersonal interactions: Simon Fraser University, 2002.

2001

Hancock, M. S., A feed forward neural network for determining a user’s location: Simon Fraser University, 2001.

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