Publications

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[ Author(Desc)] Title Type Year
A
Abeele, V. Vanden, Spiel, K. , Nacke, L. , Johnson, D. , & Gerling, K. . (2020). International Journal of Human-Computer Studies. Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. Retrieved from https://doi.org/10.1016/j.ijhcs.2019.102370
Abeele, V. V. , Nacke, L. E. , Mekler, E. D. , & Johnson, D. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. Design and preliminary validation of the player experience inventory. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994875723&partnerID=MN8TOARS
B
Bateman, C. , Lowenhaupt, R. , & Nacke, L. E. . (2011). Proceedings of DiGRA 2011 Conference: Think Design Play. Player typology in theory and practice. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873331376&partnerID=MN8TOARS
Bateman, C. , Lowenhaupt, R. , & Nacke, L. E. . (2011). Proceedings of DiGRA 2011 Conference: Think Design Play. In Player typology in theory and practice. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873331376&partnerID=MN8TOARS
Bateman, C. , & Nacke, L. E. . (2010). Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. The neurobiology of play. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951543408&partnerID=MN8TOARS
Bateman, C. , & Nacke, L. E. . (2010). Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. In The neurobiology of play. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951543408&partnerID=MN8TOARS
Bonsignore, E. M. , Hansen, D. L. , Toups, Z. O. , Nacke, L. E. , Salter, A. , & Lutters, W. . (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. Mixed reality games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858255121&partnerID=MN8TOARS
Bonsignore, E. M. , Hansen, D. L. , Toups, Z. O. , Nacke, L. E. , & Salter, A. . (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. In Mixed reality games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858255121&partnerID=MN8TOARS
Busch, M. , Mattheiss, E. , Orji, R. , Marczewski, A. , Hochleitner, W. , Lankes, M. , Nacke, L. E. , et al. (2015). Personalization in Serious and Persuasive Games and Gamified Interactions. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 811–816). ACM. doi:10.1145/2793107.2810260
C
Christou, G. , Law, E. L. - C. , Geerts, D. , Nacke, L. , & Zaphiris, P. . (2016). Computers in Human Behavior. Editorial for the CHB special issue on MMOGs. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84940899446&partnerID=MN8TOARS
Costa, J. P. , Robb, J. , & Nacke, L. E. . (2015). Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. Physiological acrophobia evaluation through in vivo exposure in a VR CAVE. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84939238295&partnerID=MN8TOARS
Costa, J. P. , Robb, J. , & Nacke, L. E. . (2015). Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. In Physiological acrophobia evaluation through in vivo exposure in a VR CAVE. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84939238295&partnerID=MN8TOARS
Costa, J. P. , Wehbe, R. R. , Robb, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. Time's up: Studying leaderboards for engaging punctual behaviour. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905507404&partnerID=MN8TOARS
Costa, J. P. , Wehbe, R. R. , Robb, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. In Time's up: Studying leaderboards for engaging punctual behaviour. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905507404&partnerID=MN8TOARS
D
Deterding, S. , Canossa, A. , Harteveld, C. , Cooper, S. , Nacke, L. E. , & Whitson, J. R. . (2015). Conference on Human Factors in Computing Systems - Proceedings. Gamifying research: Strategies, opportunities, challenges, ethics. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84954304983&partnerID=MN8TOARS
Deterding, S. , Canossa, A. , Harteveld, C. , Cooper, S. , Nacke, L. E. , & Whitson, J. R. . (2015). Gamifying Research: Strategies, Opportunities, Challenges, Ethics. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2421–2424). ACM. doi:10.1145/2702613.2702646
Deterding, S. , Dixon, D. , Khaled, R. , & Nacke, L. E. . (2011). From game design elements to gamefulness: defining "gamification". Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM. Retrieved from https://doi.org/10.1145/2181037.2181040 From_game_design_elements_to_gamefulness-_defining_gamification.pdf
Deterding, S. , O'Hara, K. , Sicart, M. , Dixon, D. , & Nacke, L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. Gamification: Using game design elements in non-gaming contexts. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957930613&partnerID=MN8TOARS
Deterding, S. , Dixon, D. , Khaled, R. , & Nacke, L. . (2011). Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011. From game design elements to gamefulness: Defining "gamification". Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84860665893&partnerID=MN8TOARS
Deterding, S. , O'Hara, K. , Sicart, M. , Dixon, D. , & Nacke, L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. In Gamification: Using game design elements in non-gaming contexts. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957930613&partnerID=MN8TOARS

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