Publications

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Bonsignore, E. M. , Hansen, D. L. , Toups, Z. O. , Nacke, L. E. , Salter, A. , & Lutters, W. . (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. Mixed reality games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858255121&partnerID=MN8TOARS
McEwan, G. , Gutwin, C. , Mandryk, R. L. , & Nacke, L. . (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. In "I'm just here to play games": Social dynamics and sociality in an online game site. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858227194&partnerID=MN8TOARS
Bonsignore, E. M. , Hansen, D. L. , Toups, Z. O. , Nacke, L. E. , & Salter, A. . (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. In Mixed reality games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858255121&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013. Guided emotional state regulation: Understanding and shaping players' affective experiences in digital games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84901684843&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013. In Guided emotional state regulation: Understanding and shaping players' affective experiences in digital games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84901684843&partnerID=MN8TOARS
Tondello, G. F. , Nacke, L. E. , & Wehbe, R. R. . (2016). Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016. CHI PLAYGUE: A mobile conference networking game. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85006063453&partnerID=MN8TOARS
Wehbe, R. R. , Nacke, L. E. , Watson, D. K. , & Tondello, G. F. . (2016). Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016. ABOVE WATER: Extending the play space for health. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85006007579&partnerID=MN8TOARS
Deterding, S. , Dixon, D. , Khaled, R. , & Nacke, L. . (2011). Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011. From game design elements to gamefulness: Defining "gamification". Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84860665893&partnerID=MN8TOARS
Deterding, S. , Dixon, D. , Khaled, R. , & Nacke, L. . (2011). Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011. In From game design elements to gamefulness: Defining "gamification". Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84860665893&partnerID=MN8TOARS
Nogueira, P. A. , Aguiar, R. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2014). Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. Fuzzy affective player models: A physiology-based hierarchical clustering method. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84916936682&partnerID=MN8TOARS
Nogueira, P. A. , Aguiar, R. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2014). Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. In Fuzzy affective player models: A physiology-based hierarchical clustering method. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84916936682&partnerID=MN8TOARS
Bateman, C. , Lowenhaupt, R. , & Nacke, L. E. . (2011). Proceedings of DiGRA 2011 Conference: Think Design Play. Player typology in theory and practice. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873331376&partnerID=MN8TOARS
Bateman, C. , Lowenhaupt, R. , & Nacke, L. E. . (2011). Proceedings of DiGRA 2011 Conference: Think Design Play. In Player typology in theory and practice. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873331376&partnerID=MN8TOARS
Lindley, C. A. , Nacke, L. , & Sennersten, C. C. . (2008). Proceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. Dissecting play - Investigating the cognitive and emotional motivations and affects of computer gameplay. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84906969375&partnerID=MN8TOARS
Lindley, C. A. , Nacke, L. , & Sennersten, C. C. . (2008). Proceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. In Dissecting play - Investigating the cognitive and emotional motivations and affects of computer gameplay. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84906969375&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings - 2013 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2013. A hybrid approach at emotional state detection: Merging theoretical models of emotion with data-driven statistical classifiers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84893316167&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings - 2013 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2013. In A hybrid approach at emotional state detection: Merging theoretical models of emotion with data-driven statistical classifiers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84893316167&partnerID=MN8TOARS
Wiemeyer, J. , Nacke, L. , Moser, C. , & `Floyd' Mueller, F. . (2016). Player Experience. In Serious Games: Foundations, Concepts and Practice (pp. 243–271). Springer International Publishing. doi:10.1007/978-3-319-40612-1_9
Busch, M. , Mattheiss, E. , Orji, R. , Marczewski, A. , Hochleitner, W. , Lankes, M. , Nacke, L. E. , et al. (2015). Personalization in Serious and Persuasive Games and Gamified Interactions. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 811–816). ACM. doi:10.1145/2793107.2810260

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