Publications

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Author [ Title(Asc)] Type Year
F
Nacke, L. . (2009). FuturePlay 2009 at GDC Canada International Conference on the Future of Game Design and Technology. From playability to a hierarchical game usability model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-72049086741&partnerID=MN8TOARS
FuturePlay 2009 at GDC Canada International Conference on the Future of Game Design and Technology. (2009). In From playability to a hierarchical game usability model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-72049086741&partnerID=MN8TOARS
Bateman, C. , & Nacke, L. E. . (2010). Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. The neurobiology of play. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951543408&partnerID=MN8TOARS
Nacke, L. E. . (2010). Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. Wiimote vs. controller: Electroencephalographic measurement of affective gameplay interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951536462&partnerID=MN8TOARS
Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. (2010). In Wiimote vs. controller: Electroencephalographic measurement of affective gameplay interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951536462&partnerID=MN8TOARS
Bateman, C. , & Nacke, L. E. . (2010). Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. In The neurobiology of play. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951543408&partnerID=MN8TOARS
Deterding, S. , Dixon, D. , Khaled, R. , & Nacke, L. E. . (2011). From game design elements to gamefulness: defining "gamification". Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM. Retrieved from https://doi.org/10.1145/2181037.2181040 From_game_design_elements_to_gamefulness-_defining_gamification.pdf
E
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Eye Tracking Research and Applications Symposium (ETRA). Advanced gaze visualizations for three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77952387290&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Eye Tracking Research and Applications Symposium (ETRA). In Advanced gaze visualizations for three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77952387290&partnerID=MN8TOARS
Nacke, L. E. , Bateman, C. , & Mandryk, R. L. . (2014). Entertainment Computing. BrainHex: A neurobiological gamer typology survey. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84897570379&partnerID=MN8TOARS
Engl, S. , & Nacke, L. E. . (2013). Entertainment Computing. Contextual influences on mobile player experience - A game user experience model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84872033193&partnerID=MN8TOARS
Matias Kivikangas, J. , Nacke, L. , & Ravaja, N. . (2011). Entertainment Computing. Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79955608861&partnerID=MN8TOARS
Nacke, L. E. , Stellmach, S. , Sasse, D. , Niesenhaus, J. , & Dachselt, R. . (2011). Entertainment Computing. LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-81455136854&partnerID=MN8TOARS
Nacke, L. E. , Stellmach, S. , Sasse, D. , Niesenhaus, J. , & Dachselt, R. . (2011). Entertainment Computing. LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-81455136854&partnerID=MN8TOARS
Matias Kivikangas, J. , Nacke, L. , & Ravaja, N. . (2011). Entertainment Computing. Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79955608861&partnerID=MN8TOARS
Kamaleswaran, R. , Wehbe, R. R. , Edward Pugh, J. , Nacke, L. , & McGregor, C. . (2015). Electronic Journal of Health Informatics. Collaborative multi-touch clinical handover system for the neonatal intensive care unit. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84929086390&partnerID=MN8TOARS
D
Wehbe, R. R. , & Nacke, L. . (2013). DiGRA 2013 - Proceedings of the 2013 DiGRA International Conference: DeFragging GameStudies. An introduction to EEG analysis techniques and brain-computer interfaces for games user researchers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85000577402&partnerID=MN8TOARS
Kappen, D. L. , Nacke, L. E. , Gerling, K. M. , & Tsotsos, L. E. . (2016). Design Strategies for Gamified Physical Activity Applications for Older Adults. In 2016 49th Hawaii International Conference on System Sciences (HICSS) (pp. 1309-1318). Jan. doi:10.1109/HICSS.2016.166
Vanden Abeele, V. , Nacke, L. E. , Mekler, E. D. , & Johnson, D. . (2016). Design and Preliminary Validation of The Player Experience Inventory. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 335–341). ACM. doi:10.1145/2968120.2987744

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