Publications

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[ Author(Asc)] Title Type Year
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Masuch, M. , Rauterberg, M. , Niesenhaus, J. , Beckhaus, S. , & Broll, W. . (2010). CEUR Workshop Proceedings. In Preface. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889245673&partnerID=MN8TOARS
Marczak, R. , Van Vught, J. , Nacke, L. E. , & Schott, G. . (2012). ACM International Conference Proceeding Series. Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327&partnerID=MN8TOARS
Marczak, R. , Van Vught, J. , Nacke, L. E. , & Schott, G. . (2012). ACM International Conference Proceeding Series. In Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327&partnerID=MN8TOARS
Mandryk, R. L. , & Nacke, L. E. . (2016). Biometrics in Gaming and Entertainment Technologies. In Biometrics in a Data Driven World (pp. 191–224). CRC Press. doi:doi:10.1201/9781315317083-7
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Lund, A. , Kurniawan, S. , Perkins, A. , & Nacke, L. E. . (2011). Conference on Human Factors in Computing Systems - Proceedings. CHI 2011 accessible games SIG. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957950070&partnerID=MN8TOARS
Lund, A. , Kurniawan, S. , Perkins, A. , & Nacke, L. E. . (2011). Conference on Human Factors in Computing Systems - Proceedings. In CHI 2011 accessible games SIG. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957950070&partnerID=MN8TOARS
Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2011). ACM SIGGRAPH 2011 Game Papers, SIGGRAPH'11. The impact of negative game reviews and user comments on player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80054816890&partnerID=MN8TOARS
Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2011). ACM SIGGRAPH 2011 Game Papers, SIGGRAPH'11. In The impact of negative game reviews and user comments on player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80054816890&partnerID=MN8TOARS
Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2011). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Influencing experience: The effects of reading game reviews on player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-82055200542&partnerID=MN8TOARS
Lindley, C. A. , Nacke, L. , & Sennersten, C. C. . (2008). Proceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. Dissecting play - Investigating the cognitive and emotional motivations and affects of computer gameplay. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84906969375&partnerID=MN8TOARS
Lindley, C. A. , Nacke, L. , & Sennersten, C. C. . (2008). Proceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. In Dissecting play - Investigating the cognitive and emotional motivations and affects of computer gameplay. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84906969375&partnerID=MN8TOARS
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Kappen, D. L. , Mirza-Babaei, P. , & Nacke, L. E. . (2019). International Journal of Human–Computer Interaction. Older Adults’ Physical Activity and Exergames: A Systematic Review. Retrieved from https://doi.org/10.1080/10447318.2018.1441253
Kappen, D. L. , Nacke, L. E. , Gerling, K. M. , & Tsotsos, L. E. . (2016). Proceedings of the Annual Hawaii International Conference on System Sciences. Design strategies for gamified physical activity applications for older adults. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84975487647&partnerID=MN8TOARS
Kappen, D. L. , Nacke, L. E. , Gerling, K. M. , & Tsotsos, L. E. . (2016). Design Strategies for Gamified Physical Activity Applications for Older Adults. In 2016 49th Hawaii International Conference on System Sciences (HICSS) (pp. 1309-1318). Jan. doi:10.1109/HICSS.2016.166
Kappen, D. L. , Mirza-Babaei, P. , Johannsmeier, J. , Buckstein, D. , Robb, J. , & Nacke, L. E. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Engaged by boos and cheers: The effect of co-located game audiences on social player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943274663&partnerID=MN8TOARS
Kappen, D. L. , Mirza-Babaei, P. , Johannsmeier, J. , Buckstein, D. , & Robb, J. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. In Engaged by boos and cheers: The effect of co-located game audiences on social player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943274663&partnerID=MN8TOARS
Kappen, D. L. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. The kaleidoscope of effective gamification: Deconstructing gamification in business applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905491903&partnerID=MN8TOARS
Kappen, D. L. , Johannsmeier, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. Deconstructing 'gamified' task-management applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905460428&partnerID=MN8TOARS
Kappen, D. L. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. In The kaleidoscope of effective gamification: Deconstructing gamification in business applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905491903&partnerID=MN8TOARS
Kappen, D. L. , Johannsmeier, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. In Deconstructing 'gamified' task-management applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905460428&partnerID=MN8TOARS

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