Publications

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Author Title [ Type(Asc)] Year
Conference Paper
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Eye Tracking Research and Applications Symposium (ETRA). In Advanced gaze visualizations for three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77952387290&partnerID=MN8TOARS
Girouard, A. , Solovey, E. T. , Mandryk, R. , Tan, D. , & Nacke, L. . (2010). Conference on Human Factors in Computing Systems - Proceedings. In Brain, body and bytes: Psychophysiological user interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77953114360&partnerID=MN8TOARS
Nacke, L. , Niesenhaus, J. , Engl, S. , Canossa, A. , & Kuikkaniemi, K. . (2010). CEUR Workshop Proceedings. In Bringing digital games to user research and user experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889237803&partnerID=MN8TOARS
Masuch, M. , Rauterberg, M. , Niesenhaus, J. , Beckhaus, S. , & Broll, W. . (2010). CEUR Workshop Proceedings. In Preface. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889245673&partnerID=MN8TOARS
FuturePlay 2009 at GDC Canada International Conference on the Future of Game Design and Technology. (2009). In From playability to a hierarchical game usability model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-72049086741&partnerID=MN8TOARS
Nacke, L. E. , Drachen, A. , Kuikkaniemi, K. , Niesenhaus, J. , & Korhonen, H. J. . (2009). Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009. In Playability and player experience research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873377564&partnerID=MN8TOARS
Grimshaw, M. , Lindley, C. A. , & Nacke, L. . (2008). Proceedings of the Audio Mostly Conference - A Conference on Interaction with Sound. In Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84876900397&partnerID=MN8TOARS
Lindley, C. A. , Nacke, L. , & Sennersten, C. C. . (2008). Proceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. In Dissecting play - Investigating the cognitive and emotional motivations and affects of computer gameplay. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84906969375&partnerID=MN8TOARS
Nacke, L. , & Lindley, C. . (2008). MCCSIS'08 - IADIS Multi Conference on Computer Science and Information Systems; Proceedings of Computer Graphics and Visualization 2008 and Gaming 2008: Design for Engaging Experience Soc. Interaction. In Boredom, immersion, flow - a pilot study investigating player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-58449125541&partnerID=MN8TOARS
Nacke, L. , & Lindley, C. A. . (2008). ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share. In Flow and immersion in first-person shooters: Measuring the player's gameplay experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-70349320074&partnerID=MN8TOARS
Book Chapter
Wiemeyer, J. , Nacke, L. , Moser, C. , & `Floyd' Mueller, F. . (2016). Player Experience. In Serious Games: Foundations, Concepts and Practice (pp. 243–271). Springer International Publishing. doi:10.1007/978-3-319-40612-1_9
Mandryk, R. L. , & Nacke, L. E. . (2016). Biometrics in Gaming and Entertainment Technologies. In Biometrics in a Data Driven World (pp. 191–224). CRC Press. doi:doi:10.1201/9781315317083-7
Nacke, L. E. . (2015). Games User Research and Physiological Game Evaluation. In Game User Experience Evaluation (pp. 63–86). Springer International Publishing. doi:10.1007/978-3-319-15985-0_4
Book
Flatla, D. R. , Gutwin, C. , Nacke, L. E. , Bateman, S. , & Mandryk, R. L. . (2011). UIST'11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology. Calibration games: Making calibration tasks enjoyable by adding motivating game elements. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80755187815&partnerID=MN8TOARS
Nacke, L. E. , Stellmach, S. , & Lindley, C. A. . (2011). Simulation and Gaming. Electroencephalographic assessment of player experience: A pilot study in affective ludology. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-81755163956&partnerID=MN8TOARS
Deterding, S. , Dixon, D. , Khaled, R. , & Nacke, L. . (2011). Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011. From game design elements to gamefulness: Defining "gamification". Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84860665893&partnerID=MN8TOARS
Nacke, L. E. , Stellmach, S. , Sasse, D. , Niesenhaus, J. , & Dachselt, R. . (2011). Entertainment Computing. LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-81455136854&partnerID=MN8TOARS
Matias Kivikangas, J. , Nacke, L. , & Ravaja, N. . (2011). Entertainment Computing. Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79955608861&partnerID=MN8TOARS
Deterding, S. , O'Hara, K. , Sicart, M. , Dixon, D. , & Nacke, L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. Gamification: Using game design elements in non-gaming contexts. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957930613&partnerID=MN8TOARS
Lund, A. , Kurniawan, S. , Perkins, A. , & Nacke, L. E. . (2011). Conference on Human Factors in Computing Systems - Proceedings. CHI 2011 accessible games SIG. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957950070&partnerID=MN8TOARS

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