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Author Title [ Type(Asc)] Year
Conference Proceedings
Deterding, S. , Dixon, D. , Khaled, R. , & Nacke, L. E. . (2011). From game design elements to gamefulness: defining "gamification". Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM. Retrieved from https://doi.org/10.1145/2181037.2181040 From_game_design_elements_to_gamefulness-_defining_gamification.pdf
Conference Paper
Tondello, G. F. , Kappen, D. L. , Mekler, E. D. , Ganaba, M. , & Nacke, L. E. . (2016). Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 315–323). ACM. doi:10.1145/2968120.2987729
Kappen, D. L. , Nacke, L. E. , Gerling, K. M. , & Tsotsos, L. E. . (2016). Design Strategies for Gamified Physical Activity Applications for Older Adults. In 2016 49th Hawaii International Conference on System Sciences (HICSS) (pp. 1309-1318). Jan. doi:10.1109/HICSS.2016.166
Nacke, L. E. , Cox, A. , Mandryk, R. L. , & Cairns, P. . (2016). SIGCHI Games: The Scope of Games and Play Research at CHI. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1088–1091). ACM. doi:10.1145/2851581.2886438
Toups, Z. O. , Crenshaw, N. K. , Wehbe, R. R. , Tondello, G. F. , & Nacke, L. E. . (2016). "The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 276–290). ACM. doi:10.1145/2967934.2968088
Nacke, L. E. , Moser, C. , Drachen, A. , Mirza-Babaei, P. , Abney, A. , & Zhenyu, Z. (C. ). (2016). Lightweight Games User Research for Indies and Non-Profit Organizations. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 3597–3603). ACM. doi:10.1145/2851581.2856504
Vaddi, D. , Toups, Z. , Dolgov, I. , Wehbe, R. , & Nacke, L. . (2016). Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. In Proceedings of Graphics Interface 2016 (pp. 41–48). Canadian Human-Computer Communications Society / Société canadienne du dialogue humain-machine. doi:10.20380/GI2016.06 gi2016-6.pdf
Tondello, G. F. , Wehbe, R. R. , Diamond, L. , Busch, M. , Marczewski, A. , & Nacke, L. E. . (2016). The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 229–243). ACM. doi:10.1145/2967934.2968082
Elm, D. , Kappen, D. L. , Tondello, G. F. , & Nacke, L. E. . (2016). CLEVER: Gamification and Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 141–148). ACM. doi:10.1145/2968120.2987745
Elm, D. , Tondello, G. F. , Kappen, D. L. , Ganaba, M. , Stocco, M. , & Nacke, L. E. . (2016). CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 61–66). ACM. doi:10.1145/2968120.2971805
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , Ganaba, M. , Stocco, M. , Lee, A. , & Nacke, L. E. . (2016). ABOVE WATER: An Educational Game for Anxiety. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 79–84). ACM. doi:10.1145/2968120.2971804
Tondello, G. F. , Wehbe, R. R. , & Nacke, L. E. . (2016). CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (pp. 449–452). ACM. doi:10.1145/2992154.2996870
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , & Nacke, L. E. . (2016). ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (pp. 497–499). ACM. doi:10.1145/2992154.2996882
Vanden Abeele, V. , Nacke, L. E. , Mekler, E. D. , & Johnson, D. . (2016). Design and Preliminary Validation of The Player Experience Inventory. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 335–341). ACM. doi:10.1145/2968120.2987744
Johnson, D. , Nacke, L. E. , & Wyeth, P. . (2015). All About That Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 2265–2274). ACM. doi:10.1145/2702123.2702447
Nacke, L. E. , Engels, S. , & Mirza-Babaei, P. . (2015). Actionable Inexpensive Games User Research. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2461–2462). ACM. doi:10.1145/2702613.2706681
Deterding, S. , Canossa, A. , Harteveld, C. , Cooper, S. , Nacke, L. E. , & Whitson, J. R. . (2015). Gamifying Research: Strategies, Opportunities, Challenges, Ethics. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2421–2424). ACM. doi:10.1145/2702613.2702646
Tondello, G. F. , Wehbe, R. R. , Stahlke, S. N. , Leo, A. , Koroluk, R. , & Nacke, L. E. . (2015). CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 791–794). ACM. doi:10.1145/2793107.2810265

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