Lecture

Monday, February 6, 2017 7:00 pm - 7:00 pm EST (GMT -05:00)

Grimm Lecture 2017 - Timothy Snyder : The Holocaust as History and Warning

Timothy Snyder, author of the widely successful book Black Earth, believes we have misunderstood the Holocaust and the essential lessons it should have taught us. If the Holocaust was indeed, as Snyder’s carefully constructed argument will demonstrate, a result of ecological panic and state destruction, then our misunderstanding of it has endangered our own future. The world of the early twenty-first century resembles the world of the early twentieth more than we realize—and some of our own sensibilities are closer to those of Europeans of the 1930s than we might like to think.

Election battles were fought ferociously in pre-World War One Germany, when most middle-class Germans still opposed formal democracy. Anti-democrats deployed many exclusionary strategies that flew in the face of electoral fairness.

We are seeing a push towards offering more courses online because they can provide students with new forms of social and learning interaction, widen their access to education, and offer an indi­vidualized learning experience in large classes.

Edgar Reitz’ Rückkehr ins Kino löste 2013 bei den Filmfestspielen von Venedig Begeisterung aus. Die internationale Filmkritik war sich einig: Mit der „Anderen Heimat“ habe der Regisseur einen fulminanten Schlusspunkt für seine gefeierte „Heimat“-Reihe geliefert.

Saturday, November 21, 2015 3:00 pm - 3:00 pm EST (GMT -05:00)

Remediating Nature: Presenting the Natural World in 18th Century Children's Literature

Nikola von Merveldt researches children's literature and its historical context. Her studies focus on the history of the book as a material object and social medium that isn’t only the intellectual product of the author, but also the commercial, technological, and cultural product of an epoch.

Tuesday, December 8, 2015 4:00 pm - 4:00 pm EST (GMT -05:00)

Digital Games for Language Learning: State of the Art, Research, and Practice

As digital gaming has increased in popularity and become a global practice, computer-assisted language learning (CALL) researchers and second and foreign language (L2) educators have begun reconsidering games as potential L2 teaching and learning (L2TL) resources.