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Author Title [ Type(Desc)] Year
Conference Paper
Vaddi, D. , Toups, Z. , Dolgov, I. , Wehbe, R. , & Nacke, L. . (2016). Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. In Proceedings of Graphics Interface 2016 (pp. 41–48). Canadian Human-Computer Communications Society / Société canadienne du dialogue humain-machine. doi:10.20380/GI2016.06 gi2016-6.pdf
Nacke, L. E. , Moser, C. , Drachen, A. , Mirza-Babaei, P. , Abney, A. , & Zhenyu, Z. (C. ). (2016). Lightweight Games User Research for Indies and Non-Profit Organizations. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 3597–3603). ACM. doi:10.1145/2851581.2856504
Toups, Z. O. , Crenshaw, N. K. , Wehbe, R. R. , Tondello, G. F. , & Nacke, L. E. . (2016). "The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 276–290). ACM. doi:10.1145/2967934.2968088
Nacke, L. E. , Cox, A. , Mandryk, R. L. , & Cairns, P. . (2016). SIGCHI Games: The Scope of Games and Play Research at CHI. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1088–1091). ACM. doi:10.1145/2851581.2886438
Elm, D. , Tondello, G. F. , Kappen, D. L. , Ganaba, M. , Stocco, M. , & Nacke, L. E. . (2016). CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 61–66). ACM. doi:10.1145/2968120.2971805
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , Ganaba, M. , Stocco, M. , Lee, A. , & Nacke, L. E. . (2016). ABOVE WATER: An Educational Game for Anxiety. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 79–84). ACM. doi:10.1145/2968120.2971804
Tondello, G. F. , Wehbe, R. R. , & Nacke, L. E. . (2016). CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (pp. 449–452). ACM. doi:10.1145/2992154.2996870
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , & Nacke, L. E. . (2016). ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (pp. 497–499). ACM. doi:10.1145/2992154.2996882
Vanden Abeele, V. , Nacke, L. E. , Mekler, E. D. , & Johnson, D. . (2016). Design and Preliminary Validation of The Player Experience Inventory. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 335–341). ACM. doi:10.1145/2968120.2987744
Johnson, D. , Nacke, L. E. , & Wyeth, P. . (2015). All About That Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 2265–2274). ACM. doi:10.1145/2702123.2702447
Nacke, L. E. , Engels, S. , & Mirza-Babaei, P. . (2015). Actionable Inexpensive Games User Research. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2461–2462). ACM. doi:10.1145/2702613.2706681
Deterding, S. , Canossa, A. , Harteveld, C. , Cooper, S. , Nacke, L. E. , & Whitson, J. R. . (2015). Gamifying Research: Strategies, Opportunities, Challenges, Ethics. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2421–2424). ACM. doi:10.1145/2702613.2702646
Tondello, G. F. , Wehbe, R. R. , Stahlke, S. N. , Leo, A. , Koroluk, R. , & Nacke, L. E. . (2015). CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 791–794). ACM. doi:10.1145/2793107.2810265
Tondello, G. F. , Wehbe, R. R. , Toups, Z. O. , Nacke, L. E. , & Crenshaw, N. K. . (2015). Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 709–714). ACM. doi:10.1145/2793107.2810292
Vaddi, D. , Wehbe, R. R. , Toups, Z. O. , Stahlke, S. N. , Koroluk, R. , & Nacke, L. E. . (2015). Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 721–726). ACM. doi:10.1145/2793107.2810302
Wehbe, R. R. , & Nacke, L. E. . (2015). Towards Understanding the Importance of Co-Located Gameplay. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 733–738). ACM. doi:10.1145/2793107.2810312
Busch, M. , Mattheiss, E. , Orji, R. , Marczewski, A. , Hochleitner, W. , Lankes, M. , Nacke, L. E. , et al. (2015). Personalization in Serious and Persuasive Games and Gamified Interactions. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 811–816). ACM. doi:10.1145/2793107.2810260
Mirza-Babaei, P. , & Nacke, L. . (2015). Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. In Introducing the biometric storyboards tool for games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84939226684&partnerID=MN8TOARS
Costa, J. P. , Robb, J. , & Nacke, L. E. . (2015). Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. In Physiological acrophobia evaluation through in vivo exposure in a VR CAVE. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84939238295&partnerID=MN8TOARS
Nacke, L. E. , Klauser, M. , & Prescod, P. . (2014). Social Player Analytics in a Facebook Health Game. In Proceedings of HCI Korea (pp. 180–187). Hanbit Media, Inc. Retrieved from http://dl.acm.org/citation.cfm?id=2729485.2729512 social-player-analytics-in-a-facebook-health-game.pdf

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