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Attention-deficit/hyperactivity disorder (ADHD) affects an estimated 5–10% of children worldwide. Yet existing interventions — medication and clinic-based therapy — remain costly and difficult to access for many families. Neurofeedback training is a non-pharmacological approach with a growing evidence base, but it is currently available almost exclusively in clinical settings.

Our research asks: What should an at-home attention training system look like for families of children with ADHD? We are designing a system that combines an EEG headset, tangible interactive hardware, and gamified training experiences — one that children actually want to use, that parents can meaningfully participate in, and that makes training progress visible and trackable.

Tags: Basic Programming, Figma, Human Computer Interaction (HCI), Psychology, 2nd Year +