Wednesday, March 18, 2015 3:00 pm
-
3:00 pm
EDT (GMT -04:00)
Of
the
thesis
entitled: The
Aleatoric
Milieu:
An
Architectural
Theory
on
Proxemics
and Navigation
Design
Abstract:
The
Aleatoric
Milieu
is
an
architectural
theory
that
combines
the
space
people
require
to
feel
at
ease
and
natural
wayfinding.
By
investigating
how
buildings
and
cities
naturally
possess
or
have
been
observed
to
develop
ways
to
accommodate
such
considerations,
we
can
learn
how
to
create
buildings
that
are
hospitable
to
their
communities.
The
Aleatoric
Milieu
provides
a
tool
for
spatial
design
that
incorporates
user-friendly
spaces
in
cities
and
buildings.
The
theory
strives
to
foster
healthy
transitions
between
inter-personal
dynamics
while
intuitively
connecting
people
to
services
a
building
provides,
establishing
an
accessible
environment.
In
order
to
design
for
cities
and
buildings
that
consist
of
a
hospitable
design
language,
how
the
human
body
and
its
receptors
interact
with
others
is
used
to
analyze
dimensions
of
public,
social
and
personal
scale.
To
navigate
these
transitions
in
their
application
to
the
purpose
of
city
and
building
infrastructure
–
be
it
retail,
parks,
monuments,
or
an
information
kiosk
–
requires
a
narration
of
space.
Navigation
design
provides
a
spatial
narration
of
space
using
an
interconnected
concept
distilled
into
the
narthex,
path,
and
node.
Narthex
refers
to
an
initial
location
of
first
impressions,
informing
users
of
a
node
and
allowing
for
decisions
to
continue
on
a
path
to
the
node.
The
path
refers
to
a
recurring
architectural
treatment
that
edifies
the
node
–
the
point
of
architectural
interest,
purpose
or
necessity.
Therefore,
the
Aleatoric
Milieu
consists
of
two
main
parts:
proxemics
and
navigation
design
with
a
third
organizing
factor.
Natural
city
development
principles
are
used
to
link
proxemics
with
navigation
design
to
arrive
at
an
architectural
language
that
coincides
with
the
development
of
cities.
The
greatest
density
exists
in
the
public
sphere,
and
the
least
dense
travels
the
proxemic
scale
to
increased
privacy
and
vice
versa
through
the
principles
of
navigation
design.
Thus,
the
Aleatoric
Milieu
can
be
applied
to
strategies
for
design
in
specific
proxemics
at
the
end
of
chapter
three.
These
principles
are
visible
in
museums,
as
they
are
institutions
that
functions
as
miniature
cities
–
they
are
the
holding
place
of
culture,
ideas,
or
objects
that
exemplify
a
city.
As
such,
in
this
paper,
museums
are
used
as
case
studies
to
examine
the
success
or
obstacles
to
hospitality
through
an
analysis
that
uses
the
Aleatoric
Milieu.
Finally,
to
illustrate
a
sequence
of
nodes,
a
museum
design
demonstrates
a
strategy
of
the
Aleatoric
Milieu
that
includes
navigation
design
and
proxemics.
It
is
tested
against
a
series
of
scenarios
to
accommodate
the
proxemics
of
"non-contact
middle-class
adults"
with
the
addition
of
child-care
supervision
standards
of
Ontario,
Canada.
The
Aleatoric
Milieu
design
theory
ultimately
strives
to
arrive
at
an
architectural
framework
that
creates
inclusive
space.
Implementing
these
design
considerations
can
produce
concurrent
buildings
that
welcomes
and
attracts
its
users,
while
naturally
fostering
a
sense
of
community
over
time.
The examining committee is as follows:
Supervisor:
Committee Members:
Terri Boake, University of Waterloo
Tracey
Winton,University
of
Waterloo
Lloyd
Hunt, University
of
Waterloo
External Reader:
Christine Leu, Ryerson University
The
committee
has
been
approved
as
authorized
by
the
Graduate
Studies
Committee.
The
Defence
Examination
will
take
place:
Wednesday
March
18,
2015
3:00PM
Architecture
Room 1101
A
copy
of
the
thesis
is
available
for
perusal
in
ARC
2106A.