Human factors and interfaces is the study and design of systems, products, and environments to optimize their usability and user experience. It involves considering human capabilities, limitations, and preferences to create efficient, safe, and user-friendly interactions between people and technology, enhancing overall usability and satisfaction.
Projects
Computational Cognitive Modeling of Pilot Performance in Pre-flight and Take-off Procedures
While the current practice of pilot training relies on flight instructors’ subjective assessment, computational cognitive modeling may be used to support future objective assessment and diagnosis of pilot performance. We built two models in a cognitive architecture to simulate pilot flight performance during pre-flight and take-off tasks. Modeling results were compared with human results collected from the same tasks using X-Plane 11 flight simulator. The models were able to capture human pilot performance and workload results from both tasks with good levels of fitness (percentage errors ranging from 0.8% to 13.2%). This work demonstrated the capability and advantage of this theory-driven modeling approach for supporting general aviation pilot training. We expect that this type of cognitive model will be complementary to data-driven machine learning models, and the current work provides the foundation for future work to expand the modeling capability and test practical applications in general aviation.
Project by Rongbing Xu, Shi Cao, Suzanne K. Kearns, Ewa Niechwiej-Szwedo, Elizabeth Irving
A Design Thinking Process for Digital Storytelling: An Example of Tipi Teachings in Virtual Reality
Existing research in extended reality for education emphasizes learning outcomes rather than the process for developing their materials. Design thinking, a method in Research through Design, which often generates artefacts and systems, can help address this limitation. As such, this paper presents a process for developing 360° videos based on the six steps of the design thinking process with a new step for planning. The authors also propose a novel approach emphasizing co-creation and Indigenous Research Values throughout the process, showing respect, and minimizing misinterpretations, appropriations, and weak translations that often result from recording stories. Presented through an example titled ‘Tipi Teachings’, a digital story rooted in Indigenous Knowledge of Engineering, the authors demonstrate how design thinking and co-creation can be applied to digital storytelling, proposing a procedure which aims to provide guidance to future researchers utilizing digital storytelling, minimizing trial and error, and providing an opportunity for researchers to share and document lessons learned. While the proposed process was created within a Canadian Indigenous research context, and centers Indigenous storybasket values, these values require researchers to listen to and build relationships with the community, incorporating their core values, regardless of whether they directly align with the storybasket values, adjusting the process to their specific context. The decolonial design process aligned with design thinking also considers decolonization globally, rather than locally.
Project by Naomi Paul, Angela Pincivero, Shi Cao
Recording the Tipi Raising at the University of Waterloo with the Insta360 Pro 2 (Highlighted).