Rover for participation in the Mars Society university rover challenge

Design Team Members: Imran Ebrahim, Thomas Haylock, Paul Marchwica

Supervisor: Professor W. Melek

Background

The Mars Society University Rover Challenge (URC) is targeted at undergraduate and graduate students and offers the challenge to develop a rover for use on future Mars missions. Designing a rover is not a novel task; however, the skills developed while undertaking such an activity are valued in industry. Both government agencies and their aerospace industry counterparts are facing a major workforce crisis in finding young, qualified engineers to work on space development. NASA has more engineers over the age of 60 than under 30, and will soon face a labour shortage as the former begin to retire. The URC challenges students to create a wirelessly controlled rover, able to traverse Mars-like terrain. The contest is held annually in May at the Mars Desert Research Station (Utah, USA), which provides a reasonable analogue to the soil, rocks, and geological features found on Mars.


Project description

A rover will be designed and constructed according to the specifications released by the Mars Society URC committee. Due to the large scale of the project, a team of volunteers was formed to help design and construct the rover. Volunteers largely help with design related to contest events, while the central electronic framework will be completed for the Systems Design Engineering 4th year design project. The Rover Team volunteers will be able to build upon this framework so that the team may successfully travel to Utah in May 2009 and compete in the URC. The Systems Design Engineering 4th year project work relates to selecting a chassis, and using LabVIEW software to interface a laptop with various components including chassis motors, robotic arm, and cameras. The e-Savage RC car illustrated in Figure 1, was chosen as the basic chassis platform.

the eSavage RC Car, a platform for the UW Mars Rover

Figure 1: the eSavage RC Car will be used as a platform for the UW Mars Rover

Design methodology

The University Rover Challenge brings together a diverse range of students from not only varying engineering disciplines, but also from different faculties. Sub-teams were formed to manage development of the various rover components and all team members are gaining significant knowledge while making useful contributions to the rover.
There are many challenges associated with a project of this scale and so a standard process is used to ensure skill development and rover design proceeds in a timely manner. The process includes the following phases:

  1. Learning: much to learn in order to send something to Mars.
  2. Discussing: the more insight from experts and team discussion, the better the end result.
  3. Sourcing: buy parts locally or from internet retailers.
  4. Implementation, Debugging, Modeling: make it work.