The effect of stress exposure training on player performance in League of Legends games
Presented by: Bader Sabtan (PhD candidate)
League of Legends (LOL) is the most popular, viewed game in Esports, peaking at 4.1 million concurrent viewers and 664,100,000 hours watched in 2021. A constant problem in Esports is that players do not perform to their expected potential when under stress (also known as choking). In the literature, training under stress is a well-known choking intervention that has worked in other domains (e.g., traditional sports and the military).