Current students

Tuesday, August 2, 2022 11:00 am - 12:00 pm EDT (GMT -04:00)

The effect of stress exposure training on player performance in League of Legends games

Presented by: Bader Sabtan (PhD candidate) 

League of Legends (LOL) is the most popular, viewed game in Esports, peaking at 4.1 million concurrent viewers and 664,100,000 hours watched in 2021. A constant problem in Esports is that players do not perform to their expected potential when under stress (also known as choking). In the literature, training under stress is a well-known choking intervention that has worked in other domains (e.g., traditional sports and the military).

Abstract

In 2019, Africa accounted for only 5% of global energy demand and 3.7% of energy-related carbon dioxide emissions. However, global projections show that Africa’s rapid urbanisation will contribute to rising energy use and emissions, both regionally and globally.