Design and illustration play a key role in visualising and conveying information to an audience. Inclusive design enables communicators to consider the full range of human diversity in the design process to avoid exclusion. The following are practical considerations when designing and illustrating materials.
Guiding principles
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Remember that inclusive design is a methodology for how to approach design rather than an outcome – it is an ongoing process to eliminate points of exclusion.
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Exclusion happens when we solve problems using our own biases. Seek out these exclusions by considering experiences outside of your own and use them as opportunities to create inclusive designs. (Microsoft)
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Solve for one, extend to many. All people have abilities and limits to those abilities. A solution that works well for someone who uses a wheelchair might also benefit someone pushing a stroller. Inclusive design works across a spectrum of related abilities, connecting different people in similar circumstances. Consider other types of people who could benefit from the same solutions. This may involve different solutions or processes for different groups of people, rather than a one size fits all approach. (Microsoft)
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Consider the group(s) you’re trying to represent and ensure this comes across accurately when selecting colours for skin tones, hair, etc. Avoid ambiguity when representing different groups.
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Consider any dress, assistive devices, or religious symbols that might be important to help convey differences but ensure these are accurately represented.
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Avoid caricatures that exaggerate or satirize the portrayal of individuals or groups.
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Consider the medium. Print versus digital will affect aspects of accessibility like colours and typesetting.
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Consider hiring people of diverse backgrounds to create designs and illustrations.
Accessibility considerations
Designing and illustrating with accessibility in mind requires identifying and understanding the diverse range of people who may access our designs. The following information is taken from the RGD Access Ability 2 Guide.
Resources
The following sites and resources were used as references for compiling this guidance:
- Microsoft’s resources and toolkits were used as references when compiling many inclusive design guiding principles.
- For additional details and explanations of the points under accessibility considerations, consult the Association of Registered Graphic Designers resource: RGD Access Ability 2 Guide –A practical handbook on accessible graphic design