University COVID-19 update

All in-person CCCARE programs and research activities at Toby Jenkins Building (TJB) and Lyle Hallman Institute (LHI) have been cancelled until further notice.

Visit the University's Coronavirus Information website for more information.

Current studies

How do we get people with mild cognitive impairment (MCI) and dementia to be physically active?

Laura Middleton

This study explores the effectiveness of centre-based and home-based exercise to help people become more active among people diagnosed with MCI or early dementia. Participants will complete a three-month exercise program and assessments before and after the program.

The neural processes of perceived simultaneity and temporal order in young and old adults using electroencephalogram (EEG).

Michael Barnett-Cowan (PI), Aysha Basharat

This project focuses on understanding how the brain integrates information from the auditory and visual senses. Our research aims to characterize the neuroelectrical as well as the behavioural differences that exist between audiovisual simultaneity and temporal order perception in healthy younger (18-30 years old) and older (60-80 years old) adults by utilizing EEG.

Roving dual-presentation: Audiovisual simultaneity and temporal order judgment tasks.

Michael Barnett-Cowan (PI), Aysha Basharat

This project focuses on understanding the differences that exist in encoding and retrieval of audiovisual stimuli between simultaneity judgment (SJ) and temporal order judgment (TOJ) tasks by utilizing Dual-SJ and Dual-TOJ tasks. Young healthy adults between the ages of 18 and 30 years are tested individually on each of these tasks and their performance is compared between the tasks.

Determinants of motion sickness in real and virtual reality environments.

Michael Barnett-Cowan (PI), Ogai Sadiq

This project works to determine the underlying physiological and behavioral changes induced by different virtual reality contents in children and adults. We are also interested in understanding whether there is a genetic factor that render some individuals more susceptible to motion sickness than others by conducting a genetic analysis of participants' saliva samples. To accomplish this project, we utilize the Oculus Rift gaming system for exposure to virtual reality, the motion sickness questionnaire (Golding, 1998) to understand the participant's motion sickness susceptibility and the simulator sickness questionnaire (Kennedy et al., 1993) for self reports of motion sickness during testing.