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Wednesday, November 10, 2021 2:00 pm - 4:00 pm EST (GMT -05:00)

Panel on Misogyny in Games and Gaming Culture

Abstract 

The UW Women’s Centre, in collaboration with Games Institute, is hosting an educational panel surrounding misogyny in games and gaming culture as part of the Women’s Centre’s annual “Love Your Body” week. The purpose of the event is to draw on women and queer students who study gender in relation to tech, online community building, and gaming to talk about these spaces, their experiences in them, and the overall impact this has on women and queer folks.

Thursday, November 25, 2021 1:00 pm - 3:00 pm EST (GMT -05:00)

Data Jam - Feminist Think Tank Presents: Everything but the Kitchen Sink

Abstract

This is a fun opportunity to learn more about data in a safe space! Any degree of understanding of data is welcome! In this Data Jam we will be collecting everything but the kitchen sink on your phone (of course with your permission) this will entail all things social media. Saved posts, screenshots, or liked content, from Instagram to TikTok to Twitter. This is a great chance to enter the world of data visualization! We will be going through and tagging posts while coming up with hypotheses'.

Thursday, January 27, 2022 11:00 am - 12:30 pm EST (GMT -05:00)

Networked Feminisms: Activist Assemblies and Digital Practices

Join Feminist Think Tank this Thursday, January 27th at 11:00am for the first event in their Networked Feminisms Speaker Series: Activist Assemblies and Digital Practices.

Wednesday, February 16, 2022 5:30 pm - 7:00 pm EST (GMT -05:00)

Speaker Series Session 2: Networked Digital Identities and Communities

Hi everyone! Join Feminist Think Tank this Wednesday (February 16th) at 5:30pm for the second event in their ♀️Networked Feminisms Speaker Series: Activist Assemblies and Digital Practices♀️

Tuesday, April 19, 2022 2:00 pm - 3:15 pm EDT (GMT -04:00)

Imagined Histories of Sexual Technologies With Dr. Bo Ruberg

Today’s interactive and playful technologies are increasingly intersecting with technologies of sex. Yet these intersections also have long histories. Tracing these histories—and challenging the ways that they are often told—has important implications for how we understand the cultural origins of contemporary video games and other forms of digital media.

Thursday, June 16, 2022 2:00 pm - 2:00 pm EDT (GMT -04:00)

Cap and Trade Game and Project "Postmortem" With Alex Fleck and Dr. Jason Grove

Canadian Cap and Trade Simulation (CCTS) is a serious game/simulation designed to teach undergraduate Chemical Engineering and Environmental Studies students about carbon tax and trade systems in Canada created by PhD candidate Alex Fleck and Dr. Jason Grove.