GI faculty and researchers publish series of game studies books

This week on FPS, we have a commentary from Matthew Schwager that approaches Silent Hill 2 as a game about mapping and uses that lens to explore its themes of trauma and the influence butoh, the Japanese dance of shadows, had on the game's design.
This week in First Person Scholar, Andrew Bailey contributes an essay examining hauntological remediation in Resident Evil 7 and P.T.
This week in First Person Scholar, Dylan Armitage from the University of Calgary contributes an essay on the use of sound in Dark Souls and how it affects the player experience.
“When Dark Souls does use music, it uses it to say something about the space which it occupies as well as the characters and expected actions within those spaces.”
Read the full essay here.
Biometrics: The Machine Inside exhibit, gives visitors at the Ontario Science Centre a hands-on look at the natural engineering that drives human and animal movement.
Nineteen researchers at the University of Waterloo will receive a total of $1.4 million for infrastructure to support research. The Canadian Foundation for Innovation (CFI) funds will provide researchers with the research infrastructure necessary to lead in their field.
Among those awarded, Games Institute faculty members will receive a total of $165,000.
As a PhD candidate in the English department, and ongoing researcher at The Games Institute, Betsy Brey teamed up with ODScore to combine academia and industry to tackle employee engagement.
Waterloo Women: Ideas, Makers, and Innovators (WIMIn) held an ideathon from January 28-29th, 2017, to inspire University of Waterloo students, alumni, and faculty to collaborate in developing world-changing ideas that could lead to potential products, businesses, and a shift in mindset on pressing social issues.