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Essential facts about the Computer and Video Game Industry.

family play
“ No other sector has experienced the same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn d
Wednesday, October 23, 2013

Water, Water Everywhere..?

GamesInstitute premier of Water, Water Everywhere game

On Oct 5, 2013, The Games Institute made a debut with the game: Water, Water everywhere that will be available to the public at THEMUSEUM until January 2014. 
With the Water, Water, everywhere game, participants will play a game of exploration that takes them on a journey around the exhibit.

On December 2nd, Drs. Brianna Wiens (English Language and Literature) and Daniel Harley (Stratford School of Interaction Design and Business) presented their work and research in areas of feminist and responsible design.

Canadian Cap and Trade Simulation (CCTS) is a serious game/simulation designed to teach undergraduate Chemical Engineering and Environmental Studies students about carbon tax and trade systems in Canada created by PhD candidate Alex Fleck and Dr. Jason Grove.

Rita Orji picture
The GI’s own Rita Orji is making waves in the area of persuasive computer games, where she works as a computer science researcher. Orji investigates the various areas and components of personality types and how they are depicted in the literature, with the aim to create interactive persuasive computer games that are tailored to a person’s motivational style.