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The University of Waterloo has become one of the first 5G smart campuses in Canada as part of a partnership with Rogers Communications that leverages the University’s global leadership in computing, engineering, creativity, and industry relationships.

The internship is undoubtedly an exciting and important part of the Global Business and Digital Arts degree. After their third year of studies, GBDA students have the opportunity to work for a relevant industry company and to make valuable professional connections. Greg McIntyre, Digital Media Instructor at the Stratford School of Interaction Design and Business, recently sat down with Calvin Zheng, a fourth-year GBDA student, to talk about his internship experience – which is somewhat unique from the internship experience of most GBDA students.

Kiera McMaster, a recent graduate of the Global Business and Digital Arts program, is a recipient of this year's Arts Award for Excellence in Service. She’s been highly acknowledged and rewarded for her innovative, dedication and execution to the Resource Bins at University of Waterloo’s satellite campus in Stratford.

ALOHA From New York, GBDA Student Helps Advance Conversational AI Systems

Global Business and Digital Arts student Julia Sprague, alongside her Computation Health and Informatics Lab (CHIL) team, recently celebrated the publication of their paper, “ALOHA: Artificial Learning of Human Attributes for Dialogue Agents.” Led by Professor Jesse Hoey, the team’s paper was published in Google Scholar and accepted to the Association for the Advancement of Artificial Intelligence (AAAI) conference in New York, where the group presented their findings in February.

More than 135 registrants from Waterloo's main campus, the Stratford School of Interaction Design and Business and other institutions, descended upon the Stratford School Saturday morning to participate in StoryCamp, a 15-hour design competition on multimodal storytelling.

Researchers led by Lennart Nacke, Associate Professor at the Stratford School of Interaction Design and Business, have developed a novel tool that will enable user-experience designers to create more effective, personalized games and marketing campaigns.

A team of Global Business and Digital Arts students developed Virtuous Waste, an alternative to plastic packaging made of seaweed that they pitched before a panel of industry experts and social entrepreneurs on June 19 in Toronto. Their winning solution will receive $25,000 in funding for implementation during a 12-month incubation period.

The University of Waterloo Stratford Campus warmly welcomed over 200 students on Thursday, with an afternoon of one-of-a-kind planned orientation activities that were generously supported by the businesses of Downtown Stratford.

The five university students behind a project called Recreate didn't expect to win a digital arts project showcase.

"Absolutely not," said Pedja Ristic, who spoke on behalf of his group.