Designing for Mental Health at uXperience
Designing for Mental Health at uXperience
Designing for Mental Health at uXperience
Real-Life Morals in Gaming: "I Don't Want to Shoot the Android"
Cryptocurrency has rapidly increased in popularity and is changing the way we conduct business and make transactions. Cryptocurrencies provide certain advantages over traditional systems
Gamification strategies should be more inclusive
As we increasingly seek connection in a virtual world, privacy and security breaches remain a constant threat. It isn't just a challenge for legal teams and security experts – privacy should be a priority right from the start.
Kent Chin (GBDA ’22) and his team, Leo Liu (Science & Business), Miley Xu (Environment & Business), and Geoffrey Qin (Electrical & Computer Engineering), are one step closer to developing comprehensive immigration support. NEXT: an Immigration Services All-In-One App has been developed by Kent and the NEXT team to make the transition to living in Canada more approachable to immigrants.
Earlier this year, a team of three Global Business and Digital Arts students participated in the Maple Leaf Sports & Entertainment (MLSE) Case Competition, placing among the top 3 finalists. This annual competition aims to match one of MLSE’s sports properties with a brand to create a mutually beneficial partnership proposal.
We celebrated Kevin Harrigan, Ph.D., and his retirement this past weekend.
Professor Harrigan retires after 28 years of service
Despite the popular perception that virtual reality (VR) is a new and revolutionary technology, Daniel Harley, professor at the Stratford School of Interaction Design and Business, asks readers to consider a much more complex history of VR.