Welcome to the Games Institute

The Games Institute (GI) is an interdisciplinary research centre at the University of Waterloo, advancing the study of interactive and immersive technologies and experiences.


News Bites

Stay up-to-date with the latest GI activities. Our News Bites report on recent conferences, keynote addresses, and recent research activities of our members.

Research Spotlights

For more in-depth breakdowns of ongoing research projects, check out our Research Spotlights for full write ups of events and up close and personal testimonies with our researchers and members. 

News

Dr. Kishonna Gray, an External Faculty Member of the GI, has recently been interviewed by the gaming review site Kotaku in “The Brilliant Scholar Who’s Challenging Racism in Game Design.”

Dr. Michael Barnett-Cowan (Kinesiology and Health Sciences) has recently made media appearances on the Morning Edition with Craig Norris and CTV News regarding his research on virtual reality (VR), cybersickness, and his work with the Multisensory Brain and Cognition (MBC) Lab. The focus on cybersickness comes from new research delving into why some people do get sick in VR while others don’t. Barnett-Cowan says it has to do with how the brain processes information from a real-world environment to a digital recreation. This creates a sense of cognitive dissonance that makes people more prone to feelings of nausea when using VR. 

On May 15-19, the GI held its second biennial conference on games and narrative. This year, the conference invited presentations on the theme of “Isolation and Return: The Making of Narrative Worlds.” It was a fully hybrid conference that was made possible with the use of Dr. Neil Randall’s Storyboard Lab, which involved several Cisco screens to create an immersive experience. Around 40 participants joined the conference online while another 30 participated in person.

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