Adeshola Ogunsanya

Honours Arts & Business

Adeshola is an undergraduate student in the Honours Arts & Business program majoring in sociology. She is part of the Rhetoricon Database Project this term. She enjoys reading, listening to music and watching sports.


Aleksander Franiczek


Aleks is currently working towards an English PhD. His doctoral research synthesizes perspectives from game studies, phenomenology, and critical design to consider how a player's sense of immersion in a videogame can provide a means towards self-reflection through creative engagement both during and outside gameplay. He is also the Section Head of Essays at the Games Institute's online journal, First Person Scholar.

Aleks Franiczek, Author at RPGFan

Headshot of Alex Fleck

Alex Fleck

English Language and Literature

Alex studies retrogaming hardware, software, and modding/fan communities to understand changes over time to consumer culture, material literacy, and legacy platforms. He also helps design games with other GI researchers in ongoing GI projects and partnerships. Alex is currently interested in finding and collecting license-expired retro games (games unlikely to be released again), as well as expanding his 90's era A/V set up.


Bella Chan

Stratford School of Interaction Design and Business

Bella is a short-term exchange student of industrial design from China. Currently, she is focusing on human-computer interaction research. She has several experiences designing and researching with children. She very happy to be here at the University of Waterloo!

Benjamin Valles

Stratford School of Interaction Design and Business

Ben is a member of the Stratford School of Interaction Design and Business pursuing a Bachelors of Global Business and Digital Arts. Currently based in Waterloo, he is assisting Dr. Ville Mäkelä in projects surrounding Virtual Reality and HCI

Bruna Santana de Oliveira


Bruna Ph.D. Candidate in Education specializing in children's digital cultures, examining aspects such as children's learning with digital games, their playful experiences with digital technologies, research methodologies involving children in the digital era, and their role as content producers. Member of the Research Group entitled “Education and Digital Cultures".


Chris Lawrence

English Language and Literature

Chris is a PhD Candidate in the department of English Langauge and Literature. Their dissertation research focuses on identifying world-building mythopoetic structures in games and distinguishing them from traditional narrative approaches. Chris is currently Editor-and-Chief of First Person Scholar and Senior Curator for Critical Distance.

Diana on a pier

Diana Moreno Ojeda

English Language and Literature

Diana has loved science fiction and board games ever since she can remember, moving from Stratego—at the adventurous age of 6— to Netrunner and Ascension—more recently.

Emily Shiu


Emily (BA in Psychology and MASc in Developmental and Communication Sciences) is a PhD candidate in the Department of Psychology. Currently, she is studying voice assistant interactions in bilingual populations.

Eugene Kukshinov


Eugene is a Post-doctoral Fellow working with Dr. Lennart E. Nacke. He focuses on media psychology research, including areas of presence and immersion studies, media psychology issues (such as media identity, and representation), and analysis of Russian hegemonic discourses. You should talk to Eugene if you want help with the conceptualization/categorization or design parts of your research projects or of you like ping pong, tabletop/video games, sports, and movies. Learn more about Eugene -

Federica Gini

Stratford School of Interaction Design and Business, visiting PhD student

Federica is a visiting Ph.D. student from the University of Trento in Cognitive Science with a scholarship funded by the Motivational Digital Systems research group (MoDiS) at Fondazione Bruno Kessler (FBK). She has a background in psychology and currently working in the Human-Computer Interaction field. Her research focuses on gamification, and she is particularly interested in the benefits and limitations of cooperative gamification.


Giuseppe William Femia

English - Rhetoric and Communication Design

Giuseppe Femia is an English PhD Candidate at the University of Waterloo. He previously completed a double major for his Bachelor of Arts, in English, Rhetoric, Media, and Professional Communication & Honours Arts and Business, as well as a Master of Arts, in Rhetoric and Communication Design, both at Waterloo.

Giuseppe’s current research in game studies, media studies, queer studies, disability studies, and performance studies observes different types of gaming media and the appeal it has to its audience. He previously presented his work on queer reparative play in Dungeons & Dragons at the Transformative Play Initiative Seminar in Visby, Sweden, and then had it published as a peer reviewed article in the International Journal of Role-Playing. Giuseppe is now partnering up with other scholars researching the intersection of disability studies and game studies to broaden the horizons of the growing field.

Giuseppe is currently working as a research assistant for a SSHRC-funded research project on digital media, disability, and COVID-19. The project will bring together scholars, artists, and activists who have a relationship with disability, chronic illness, neurodivergence, mental illness, vision impairment, and/or Deafness to share and discuss their personal experiences of digital life under the different phases of the pandemic. He has also taken on the roles of Workshop Facilitator, at the Centre for Teaching Excellence on campus, and Graduate Instructor, in the English Department, after completing his Certificate in University Teaching to make use of the scholarship he has done in the academic realm of teaching and learning.

Twitter: @_foolsbait

Jared Cubilla

English - Rhetoric, Media, and Professional Communication

Jared is a Student in the Department of English Language and Literature completing a BA in English, Rhetoric, Media, and Professional Communication, Honours, Co-op with a Creative Writing Specialization. He is a student at the University of Waterloo with passions in creative writing, teaching, and research in digital media studies.

Jay Smith

English Literature

Jay is a Master’s student in the English Literature Program. They received their Bachelor of Arts in English Literature from University of Calgary in 2022. They are academically interested in Queer Theory and Representation in modern media and developing fields of research like comics studies and interactive media.

Jenn Rickert

English Language and Literature

Jenn is an interdisciplinary-trained academic (BA Hons Classical History & Anthropology; MA Public Issues Anthropology) specializing in the interconnectivity of people, technology, and culture. She is in the dissertation research stage of her English PhD, focusing on gender, power structures, and social dynamics surrounding competitive gaming communities, particularly within World of Warcraft. In addition to her primary research goals, she also is particularly interested in accessible and applicable research, bridging research and industry, and other socially constructed aspects of video games (e.g. cheating & modding, emotion, etc.)

Picture of Jonathan Baltrusaitis

Jonathan Baltrusaitis


Jonathan is a PhD candidate whose research-creation work seeks to converge locative media with civic monuments to enrich cultural memory narratives. He is an award-winning documentary filmmaker who specializes in difficult socio-political issues. He is currently in his ninth year of teaching in the Global Business and Digital Arts program (GBDA) at the Stratford School of Interaction Design and Business.


Justine Scheifele

Communication Studies

Justine is a fourth year undergraduate student in Communication Studies assisting Gerald Voorhees and Daniel Harley in their work as a research assistant for this term.

Lindsay Meaning

English Language and Literature

Lindsay (BA English, Wilfrid Laurier University; MA Experimental Digital Media, University of Waterloo) is a fourth year PhD candidate in the English department at UWaterloo.

Nicholas Hobin

Nicholas Hobin

English Language and Literature

Nicholas, BA (King’s University College), MA (University of Waterloo), is a PhD candidate in the English Language Literature program at the University of Waterloo. He is interested in posthumanism in game studies, and the ways in which digital environments work to confront what it means to be human.

Pierson Browne

Sociology and Legal Studies

Pierson's research focuses on the propagation of concepts and information through the social networks formed around and within communities of play. Pierson is a methodologically-focused mixed-methods researcher: he has contributed to the field of Social Network Analysis with his work on Exponential Random Graph Models for Directed Acyclic Graphs, he has generated insights into Swarm Ethnography and Rapid Ethnographic Assessment as part of his work with game development intermediaries, and he has produced research stemming from his work as an Embedded Ethnographer with Montreal indie game development studios.

Rency Luan 


Rency (she/her) is a PhD student in English with a BA (Hons. English; Rhetoric) from the University of Waterloo and MA (Rhetoric) from Carnegie Mellon University. Rency’s research examines the intersection between mental health, immigration, and race to explore the ways in which [mental health] discourse is circulated within an intergenerational level.

Reza Hadi Mogavi

Stratford School of Interaction Design and Business

Reza  is a Postdoctoral researcher at the University of Waterloo, where he works closely with Professor Lennart Nacke at the HCI Games Group (HCIGG). His research interests include Human-Computer Interaction (HC), Game/Gamification, and Applied Computing. Reza holds a Ph.D. in Computer Science and Engineering from the globally renowned Hong Kong University of Science and Technology (HKUST). He is committed to using technology and motivational theories to bring about positive change in education, disability support, and the well-being of older adults, particularly through gameful and motivating design. His work has been recognized at numerous Human-Computer Interaction conferences, demonstrating his dedication to this multifaceted field. Reza is awarded the Lupina Fellowship at the University of Waterloo to support his ongoing research efforts, enabling him to delve further into the intersection of technology, motivational design, and societal impact.

headshot of Sabrina in a stripped shirt

Sabrina Alicia Sgandurra

Experimental Digital Media

Sabrina Alicia Sgandurra  (HBA Toronto Metropolitan University, MA University of Waterloo) is a PhD student specializing in games studies. As a resident of the Games Institute and as a student, her research focuses on the intersection of oral storytelling traditions in the act of streaming story-focused video games. Sabrina has won two OGS awards, has presented her research at distinguished conferences such as DiGRA 2023, PCA 2021 & 2022, MLA 2022, ACCUTE 2022, and CGSA 2021, and has published her research in Simulation & Gaming. In addition to her role as a student, she is also currently working as a Research Project Manager for the HCI Games Group, and at First Person Scholar as the Editor-in-Chief. 

Twitter - @SabrinaAliciaSG
Twitch -

Sakeenah Ashique

Honors Arts and Business DAC

Sakeenah is an undergraduate student in the Honors Art and Business program. She is working as a research assistant for Professor Shana MacDonald to provide data management assistance for her feminist media archive.

Sasha Soraine

Digital Arts Communication

Sasha is currently a sessional instructor for DAC 204: Introduction to Game Design. They received their M.A.Sc. in software engineering from McMaster University in 2018. They are currently working on their PhD dissertation at the G-ScalE lab in the Department of Computing and Software at McMaster. Sasha’s research focuses the intersections of game design and human-computer interaction, specifically looking at player experience, game difficulty, gameplay challenges and accessibility.


Sebastian Cmentowski

Stratford School of Interaction Design and Business, Faculty of Art

Sebastian Cmentowski is a postdoctoral fellow in the HCI Games Group. His research, funded through the Provost's Program for Interdisciplinary Postdoctoral Scholars, centers on using XR exergames to trigger behavioral change and fight sedentary lifestyles.

Twitter: @scmentowski


Sina Torabi

Faculty of Information & Media Studies Program: Media Studies

Sina is a PhD candidate in the Department of Media Studies at Western University. He is interested to learn more about the peculiar interaction between narrative structures, issues of human identity, and agency in video games.

Toben standing and smiling in a blue t-shirt

Toben Racicot

English PhD

Toben, BA Creative Writing (BYUI), MA Rhetoric and Communication Design (University of Waterloo), is a PhD candidate in English at the University of Waterloo. Toben’s research focuses on role-playing games, collaborative worldbuilding, loot mechanics, and the magic circle in digital forms.


Ai-Jou PAN

Stratford School of Interaction Design and Business

Ai-Jou is an international graduate student visiting the University of Waterloo in Fall 2023 through the Mitacs Program. Ai-Jou is currently in a PhD program at the Department of Engineering Science at National Cheng Kung University in Taiwan. Ai-Jou has a background in ICTs in education and engineering education, which are the primary focus of Ai-Jou's research interests. Ai-Jou also has several journal papers published on Thinking Skills and Creativity, IEEE Transaction of Education and the International Journal of Engineering Education.

Headshot of Ahmed Anwar

Ahmed Anwar

Management Sciences

Ahmed is a Masters student in the Management Sciences department supervised by Oliver Schneider. Previously, he completed his undergrad from Lahore University of Management Sciences, Pakistan with an interdisciplinary coursework in Management Science and Computer Science.

Alexander Glover

Alexander Glover

Systems Design Engineering

Alexander is a Systems Design Engineering MASc candidate. His focus is on Explainable Artificial Intelligence (XAI), particularly how AI can be used to teach decision making processes to approach complex situations through explanation.

Ali Haider Rizvi

Management Sciences

Ali (MS, Columbia University; B.Tech, NIT Jalandhar) is a PhD student studying Human-Computer Interaction. He is interested in studying the interaction between technology management, human factors and data analytics as it applies to non-traditional interfaces Prior to his PhD, Ali was a Senior Product Manager on Amazon's Alexa platform. When Ali is not at work, he is either climbing mountains or flying a tiny Cessna.

Ali Yamini

Electrical and Computer Engineering

Ali is a MASc student at University of Waterloo, currently working in social robotics under supervision of Prof. Dautenhahn at Social and Intelligent Robotics Lab. He working on helping student's with Amblyopia to facilitate their healing using a robotic agent.

Arden Song

Management Sciences

Arden is a Master's student pursuing a degree in Management Sciences under the supervision of Dr. Mark Hancock. She received a Bachelor's of Applied Science in Management Engineering at the University of Waterloo. Arden's interests include human-computer interaction, board games, and statistics and data analytics.

Arielle standing beside a magnolia tree

Arielle Grinberg

Management Sciences

Arielle is a PhD Candidate working with Mark Hancock and Rob Duimering. Her interest in Human-Computer Interaction began when she worked as a research assistant at the GI. Her research interests span across a wide range of disciplines.

Bibhushan Raj Joshi

Management Sciences

Bibhushan is a PhD student in Management science department of UW. His research background is in computer engineering and management. He is interested in creative research projects related with HCI, Haptics, Software Engineering and Product development.


Caitlyn Mei 

System Design Engineering

Caitlyn is a Systems Design Engineering MASc candidate supervised by Dr. Mark Hancock. Her undergrad was in Mechatronics Engineering. Her focus is in Human-Computer Interaction and her research work merges mechatronics with HCI and UX perspectives.

Derrick Wang

Systems Design Engineering, Faculty of Engineering, Ph. D. in Systems Design Engineering

Derrick is a first-year PhD student in Systems Design Engineering at the University of Waterloo under the supervision of Dr. Lennart E. Nacke. He holds a MASc in Systems Design Engineering from UW and a BFA in Creative Technologies from Virginia Tech, USA. His research interests involve video games (especially MMORPGs), Virtual Reality, Exergames, and mental health.

Ellie Sanoubari

Systems Design, Engineering, Doctor of Philosophy (PhD).

Ellie works on REMind, which is a transformational game that uses social robots to help children learn how to intervene in bullying situations. Inspired by applied drama techniques, the game engages children in an interactive story that allows them to observe a bullying scenario between two robots, and then intervene by controlling a third bystander robot. REMind is designed to promote internal reflection and situated learning.

Hilda Hadan

Systems Design Engineering

Hilda is a Ph.D. candidate in Systems Design Engineering, collaborating with Dr. Lennart E. Nacke and Dr. Leah Zhang-Kennedy. Her research is centered around deceptive design, which was previously known as dark patterns, in games and game-related technologies, such as virtual reality (VR), augmented reality (AR), and mixed reality (MR). Beyond her work on deceptive design, Hilda has a keen interest in human-centered research, specifically in the areas of video games, privacy, and cybersecurity. She was awarded the 2023 Games Institute Seed Research Grant for her research on the privacy implication of XR.

Jae Eun (Jen) Shin

Systems Design Engineering

Jen is a Ph.D. student in System Design Engineering at the University of Waterloo, focusing on Human-Computer Interaction under Dr. Leah Zhang-Kennedy's supervision. Her research interests include privacy and cybersecurity in interactive communication systems as well as educational technology. Her current research explores privacy perception in Child-Robot Interaction.

Jalaja Shanmugalingam

Managment Science and Engineering

Jalaja holds a Bachelor's degree in Mechanical Engineering from Concordia University and a Master's degree in Engineering Management from the University of Alberta. She is currently pursuing her Ph.D. at the University of Waterloo in the Department of Management Science and Engineering. During her master's program, Jalaja conducted research and authored a thesis titled “Gamification and Predictive Analytics for the Next Generation of Workers.” The primary objective of this research was to assist employees in obtaining the guidance necessary for continuous professional growth while enabling companies to reduce the time their senior management spends on mentoring and guiding their employees. Additionally, they implemented a gamified model within our system that leverages real-time tracked data to incentivize and reward employee contributions. She intends to continue her Ph.D. studies within the same research domain.

Jieun Lee

Systems Design Engineering

Jieun is a MASc student in System Design Engineering under the supervision of Professor Cayley MacArthur and Professor Oliver Schneider. She has a background in UX research and Design through her Bachelor’s degree, Global Business and Digital Arts, and is interested in human-computer interaction.

Joe holding a camera up to his face

Joseph Tu

Systems Design Engineering

Joseph is a Ph.D. student pursuing a degree in Systems Design Engineering at the University of Waterloo, under the supervision of Dr. Lennart Nacke and Dr. Oliver Schneider. He is interested in the field of Human Computer Interaction mainly in the domain of physiological measures, emotions, games user research and adaptive user interface. His goal is to maintain his hairline after completing his Ph.D.

Kaushall Senthil Nathan

System Design Engineering

Kaushall is a MA student pursuing system's design engineering. His main goal for  research is enhancing the medium of video games. More specifically, the experience with machine learning fundamentals leads  to his belife that robust AI technologies can be developed to work alongside players in data-rich environments of video game worlds and serve as moderators to reduce problematic behavior and promote human flourishing. In this vein, Kaushall sees common themes with the research done in the HCI Games lab such as affective gaming and social relationship-building games. Furthermore, believes video games are a powerful medium that has changed millions of people’s lives for the better and so, wants to use the skills and tools available to him to make the medium more expressive and enjoyable to everyone. He believe the people of the HCI Games lab share this belief and I would be proud to work alongside them toward this goal. In the long term, he sees himself working with video game companies to develop and deploy these technologies to consumers around the world, to ensure that video games serve as a vibrant and accessible hobby to all.

Marco standing in front of the CN tower

Marco Aurelio Moran Ledesma

Systems Design Engineering


Upper body of Marvin Pafla in a checkered shirt with a backpack on standing in front of a forest

Marvin Pafla

Systems Design Engineering

Marvin is a PhD student at the Cheriton School of Computer Science. He received a Bachelor of Science degree in both Psychology and Computer Science at the University of Konstanz (Germany), and a Master's degree in Systems Design Engineering at the University of Waterloo. Marvin's interest lie Games Research, Human-Computer Interaction, and Artificial Intelligence. Marvin is supervised by Prof. Dr. Kate Larson and Prof. Dr. Mark Hancock.

Mohamed Fouda sitting on an outside patio

Mohamed Fouda

Systems Design Engineering

Mohamed is currently working under the supervision of Dr. Oliver Schneider (Haptics Experience Lab), to design and build a platform to house and share haptic creations, called Haptiverse. The Haptiverse is for designers, musicians, game developers and anyone tinkering in haptic experiences and research as the main users. When he is not working, he enjoys coaching cycling, photography (in film) and sometimes acting, which helps him to recharge and satisfy his insatiable sweet tooth.



Instagram: @foudamo


Mustapha Unubi Momoh

Systems Design Engineering

Mustapha is a MASc student of Systems Design Engineering. His research interests include 3D computer vision for virtual reality, human factors, and machine learning. He enjoys working with AI and founded Karaam Analytics Limited to provide Data Analytics services to firms and individuals.

Twitter: @MomohUnubi

Natalie Nova

MASc in Management Science, Engineering, Specialization in Information Systems

Natalie is now working to complete her MASc with Mark Hancock and Cayley MacArthur as supervisors. Her research is in the field of Human-Centred Explainable AI, where the bias in current AI methodologies and how it affects users is being considered. Specifically, zooming in on how gender shapes eXplainable AI (XAI) systems and figuring out how we can design AI that's fairer and more mindful of these gender influences.

Negin Azizi

Electrical and Computer Engineering

Negin is research assistant in the Social and Intelligent Robotics Research Lab, in the Electrical and Computer Engineering (ECE) department, under the supervision of Prof. Dautenhahn. She is interested in exploring assistive technologies and robots for children with disabilities.

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Sahand Ajami

Applied Science

Sahand is Mechanical and Mechatronics Engineering MASc student. His focus is on virtual reality-based upper-limb rehabilitation for post-stroke patients.

List of Publications 


Severyn Balaniuk

Quantum Computing

Severyn is a Master's student in Physics (with a  bachelor of engineering degree), who is working on research in the area of quantum computing to apply its possibility to simulate physics processes and computer graphics.

Tianzheng Shi

Management Sciences

Tianzheng is a MASc student in the Management Sciences department supervised by Oliver Schneider. He completed his undergrad in psychology from Peking University in China, with experience in HCI research. He is currently working on understanding and evaluation of haptic experience.

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Vasyl Chomko 

Systems Design Engineering

Vasyl achieved a Bachelor degree of Mathematics and Computer Science, Taras Shevchenko 
National University of Kyiv, Kyiv, Ukraine. He started a MASc in Systems Design Engineering under the supervision of prof. David Clausi and prof. Alex Wong. Vasyl worked as a Middle DevOps Engineer for some time. He also has an extensive experience in software development, primarily using Python and C++. 

* Padalko H., Chomko V., & Chumachenko D. (Under Review). A Novel Approach to Fake News Classification using LSTM-based Deep Learning Models. Frontiers in Big Data.

* Padalko H., Chomko V., Yakovlev S., & Chumachenko D. (Accepted). Ensemble Machine Learning Approaches for Fake News Classification. Radioelectronic and Computer Systems.

* Chumachenko  D., Chomko  V., Meniailov I., Krivtsov S., & Padalko H. (2023). A Data-Driven Simulation of Ukrainian Refugee Flows Impact on COVID-19 Dynamics in the UK. In Proceedings of the 6th International Conference on Informatics & Data-Driven Medicine. Bratislava, Slovakia, November 17-19.

* Padalko H., Chomko V., & Chumachenko D. (2023). COVID-19 Misinformation Detection on Weibo by Support Vector Classifier. In Proceedings of the 13th International Conference on Dependable Systems, Services and Technologies. Athens, Greece, October 13-15. (Accepted)

* The Mitacs Globalink Research Award"


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Sid Heeg

Sustainability Management

Sid is a PhD student within the Faulty of Environment for Sustainability Management. Their research focuses on the spread and effect of misinformation about farmers and agricultural practices. This extends to issues of food literacy, misinformation on digital media, and diet culture.


Adebusola (Busola) Adekoya

School of Public Health Sciences

Busola is a registered nurse and PhD candidate in the School of Public Health Sciences at the University of Waterloo, under the supervision of Dr. Lili Liu. Her current research focuses on older adults living with dementia at risk of getting lost and going missing and the use of innovative strategies to promote safe walking. Busola says you should come to her if you want to learn more about promoting health and wellness and technologies to support aging in place. Her expertise also extends to dementia, missing persons, and technology.

Isabella Rose Chawrun

Faculty of Health

Isabella is a PhD student in the Faculty of Health for Public Health Sciences/Aging, Health, and Wellbeing. Working with Dr. Lili Liu, Isabella advocates for autistic people of all ages but her research focuses on older autistic people by using social determinants of the health model. Her research specifically highlights wearables as a method of social connectivity and physical health support. She is connected to the Centre of Addiction and Mental Health and advocates for neurodiverse expressions and conceptions of mental health and service delivery.

Nic Hobson

Kinesiology and Health Sciences, Faculty of Health, Doctor of Philosophy, Kinesiology - Neuroscience

Over the course of our lives, brain function begins to deteriorate. With age, this deterioration begins to advance and cognitive ability is affected in one form or another. Nic's research interests lie in better understanding the effects with which physical activity and other positive health modifiers have on brain function, cognitive ability and neuroplasticity across the lifespan. More specifically, his interests lie in the prevention and reversal of neurodegeneration. His background stems from a population level approach to maintaining health through behavioural and policy-level modifications and reaches into the underlying neurobiological mechanisms which affect daily function. Through methods developed in neuroscience, neurophysiology and epidemiologic perspectives, the effects of different levels of exercise on chronic neurodegenerative diseases such as dementia may be better understood and further salutogenic behaviours may be adapted to moderate and even reverse the gradual process of neurodegeneration.


Nicholas Tibert

Kinesiology and Health Sciences

Nicholas is a clinical exercise physiologist and high performance trainer that is interested in muscle and bone physiology, resistance training and training adaptations, cognition and video games, and the link between esports and physical performance.

Samira Mehrabi

Aging, Health and Well-being

Samira is a PhD candidate and research/teaching assistant at the University of Waterloo. She is a personable and responsible Physiotherapist/Exercise Therapist with extensive knowledge and professional experience of rehabilitation methods, exercise prescription, and health promotion strategies.


Vanessa Duong

Health Sciences

Vanessa is an undergraduate health sciences student working with Dr. Jim Wallace as an USRA. Thier research looks into aging parents and the process of aging with your children. Using computational analysis, Reddit posts will be able to be analyzed for further research purposes.

Headshot of Wing Lam (Veen) Wong

Wing Lam (Veen) Wong

Public Health and Health Systems

Veen is a PhD candidate in the School of Public Health Sciences. Her research explores the use of HCI for violence prevention. Veen is supervised by Drs. James Wallace and Cayley MacArthur.


Dark Cosmic Lux Skin Splash League of Legends art

Alessandra Luz de Medeiros Ferreira

Computer Science

Alessandra is a P.h.D. student in the Cheriton School of Computer Science under the supervision of Dr Lennart Nacke and Dr Daniel Vogel. She holds a MSc in HCI-E from University College of London.

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Amandeep Kaur

Computer Science

Amandeep is a Master's student at Cheriton School of Computer Science supervised by Prof. Jim Wallace. Her present research delves in the field of Topic modelling using Large Language Models (LLMs) and conducting user studies.


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Anchit Mishra

Computer Science

Anchit is a Master's student in the Cheriton School of Computer Science, working under the supervision of Prof. Oliver Schneider. His research focuses on data-driven haptics, particularly working on tools for data collection and machine learning methods that can enable users to personalize haptic experiences as per their own preferences.


A picture of Ansh Sharma

Ansh Sharma

Computer Science

Ansh is a Computer Science MMath student in the David R. Cheriton School of Computer Science at the University of Waterloo, conducting research under the supervision of Prof. Jim Wallace. His work in machine learning, explainable AI, and human-computer interaction synergizes to enhance topic modeling through transparent algorithms and intuitive interfaces, promoting collaborative and interpretable insights.




List of Publications

Junhyeok Kim

Computer Science

Junhyeok is a PhD student in the Cheriton School of Computer Science. He completed Bachelor's and Master's degrees at the University of Manitoba. He practices and designs interactive systems using latest technology to improve immersion of computing.

Ken Jen Lee

Computer Science

Ken is a PhD student in the Cheriton School of Computer Science, advised by Dr. Edith Law. He is researching methods of using extended reality technologies to nurture and facilitate rational compassion, transformational learning and altruistic attitudes and behaviours.

Lydia Choong

Computer Science

Lili is a Master’s student in Computer Science interested in UX and HCI and working with Dr. Lennart E. Nacke. She is interested in creating more intuitive and accessible gameplay experiences to create games that can be played by anyone. People should talk to Lili if they want to chat about Figma, League and TFT.

Po-Chun Wang

School of Interaction Design and Business

Po-chung is majoring in mathematics education. Differences in the way mathematics is taught are now being studied. Therefore, Po-chung wants to learn how to apply game teaching in the classroom.

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Punit Kunjam

Computer Science, and Mathematics

Punit graduated with a bachelor’s degree in computer science and engineering from the International Institute of Information Technology, Naya Raipur, India, in 2021.

Stone Yao 

Computer Science

Stone is a 2A Computer Science student at Cheriton School of Computer Science. He is passionate about games and enjoy playing real-time strategy and first-person shooter games. Stone enjoys coding and am hoping to learn game-related programming and development. He will be helping the HCIgames team with VR-related development.


Vladyslav Shein


Vladyslav is a Master of Mathematics in Data Science candidate at the David R. Cheriton School of Computer Science. He holds a Bachelor of Education and a Master of Science in Computer Science with Honours from Drahomanov Ukrainian State University.