Future students

In 2022, the University of Waterloo Games Institute secured $50,000 of funding over two years from the Ontario government to provide scholarships to students pursuing careers in the gaming and esports industries. Following successful two round of scholarships awarded, the next round of applications is now open!

The Games Institute is currently facing a significant challenge to our model of operations. The budget cuts and hiring freeze have had a direct impact on the level of our staffing and the services we have been providing.

First Person Scholar, the middle-state publication supported and published by the Games Institute, is taking an indefinite hiatus due to a lack of resources. This includes funding cuts to the GI, but also a lack of game studies graduate students with enough funding to allow them time to work on FPS. FPS will remain available as an archive for everyone to access and use.

If you were to ask any Games Institute (GI) member to generally state what their area of expertise is, almost a third would identify themselves as an “HCI researcher”. Human-computer interaction (HCI) is a multidisciplinary and intersectoral field where researchers investigate information technology design in various, intersectional ways. From improving the usability of interactive devices, understanding user behaviour, to broadly, and ubiquitously, understanding human experiences with technology, the field is constantly evolving and expanding the spectrum of what is considered “HCI research”.

Wednesday, January 22, 2025

Games Institute Seed Funding Program

In 2022, the GI ran its first-ever Seed Grant competition in which both faculty and students, who are active members of the GI, could apply for up to $15,000.00 to invest in a new collaboration or project with fellow members of the Institute. The awarded research groups had until the end of 2023 to finalize projects and spend all funding.

From May 15-19, 2023, the GI hosted the second iteration of the International Conference on Games and Narrative (ICGaN). 120 attendees from 34 universities, 14 countries, and 4 continents joined to explore the conference theme of Isolation and Return: The Making of Narrative Worlds.

The GI Anti-racism, Decolonization, Equity, Diversity, and Inclusion (ADE) Committee was established in late 2020 in response to a challenge from the GI student membership issued to GI faculty members and administration to consider how academics can better support, make visible, and incorporate the knowledge and voices of equity-deserving groups into their research.

Esports is a burgeoning field working to establish itself as a legitimate sport, industry, and academic discipline, that is worthy of investment and investigation. Games Institute researchers have often found academia’s slow pace at odds with the roaring highway of the rapidly advancing tech industry.

In 2022, the University of Waterloo Games Institute secured $50,000 of funding over two years from the Ontario government to provide scholarships to students pursuing careers in the gaming and esports industries. Following a successful first round of scholarships awarded to thirteen students (two graduate and eleven undergraduate), the next round of applications is now open!

First Person Scholar (FPS), a middle-state publication supported and published by the Games Institute, has released its latest special issue titled “Gaming Paratexts.”