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Before coming to Waterloo, Dr. Hector Perez held positions as a research assistant at a Mathematics Research Centre, as a project manager and later as executive assistant to the Vice-President of Administration and Finance at the University of Guanajuato in Mexico. He has travelled extensively (often teaching wherever he goes) and speaks five languages, in addition to understanding a few more. 

If Emma Vossen’s name sounds familiar, it’s probably because she is one of the earliest members of the Games Institute. She recalls the conversations in the basement of the PAS building on campus or the Rum Runner bar in downtown Kitchener (in 2013!) with Dr. Neil Randall and other graduate students about what the GI could be. After defending her dissertation in 2018 and setting out from Waterloo, she has returned to her old stomping grounds for the next stage of her career as the GI’s Research Communications Officer.  

Do our self-perceptions influence our preferences when designing avatars in the games we play? GI members Mitchell Loewen and Dr. Lennart E. Nacke, with Dr. Christopher Burris of St. Jerome’s University, co-authored a paper about the psychology of preferences toward game avatar styles.

The COVID-19 pandemic has greatly impacted the research landscape. In this series, we explore how our community is navigating their daily lives and innovating to adapt their research and collaboration techniques.

Dr. Judy Ehrentraut's PhD dissertation is an exploration of posthumanisms through digital artifacts, arguing for a theoretical frame called "inclusive posthumanism" that accounts for the ways individuals intersect with technology. She successfully defended her dissertation on November 29th, 2019, completing her requirements and obtaining her PhD in English Language and Literature.

In partnership with CRIT and the REDI Council, the Games Institute is hosting a Racial Equity Board Games Panel on October 21, 2020, to kick off the Racial Equity Board Games Showcase, which will take place in Winter 2021. Click to register for the panel.

Energize is an educational tool for understanding how to plan and implement sustainable energy solutions. It represents the potential that games have for teaching people complex ideas, like environmental realities, by demonstrating the obstacles, considerations, and possibilities involved. AC Atienza, English graduate student, collaborated with the Waterloo Global Science Initiative (WGSI) via a Mitacs partnership and co-op term to turn their prototype and concept of Energize into a fully-realized game.

Energize is an educational tool for understanding how to plan and implement sustainable energy solutions. It represents the potential that games have for teaching people complex ideas, like environmental realities, by demonstrating the obstacles, considerations, and possibilities involved. AC Atienza, English graduate student, collaborated with the Waterloo Global Science Initiative (WGSI) via a Mitacs partnership and co-op term to turn their prototype and concept of Energize into a fully-realized game.