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On October 19th, 2022, PhD student Sid Heeg (School of Environment, Enterprise, and Development) presented “Reap What You Sow: Refuting Misinformation about Farming and Farm Practices.” The talk was an overview of Heeg’s dissertation research focusing on the misinformation that circulates on social media about farmers and farming, including the effects and harms this misinformation has on the farmers themselves.

On September 27th, the Ken Seiling Waterloo Region Museum unveiled a new exhibit to the publicDibaajimowin | Stories From this Land.” The exhibit was assembled by Anishinaabe curator Emma Rain Smith, an MA student from Waterloo. The exhibit highlights Indigenous contributions to the region’s history with an emphasis on Urban Indigeneity. GI members Dr. Aynur Kadir (University of British Columbia) and PhD student Sid Heeg (Environment, Enterprise, and Development) took part in the design, curation, and research associated with the exhibition. The entire project is the result of the collaborative work between researchers, activists, and community members from the region, including the University of Waterloo and Wilfred Laurier University. 

On July 5th, Drs. Lili Liu (School of Public Health Sciences), John Muñoz (Systems Design Engineering), and Michael Barnett-Cowan (Kinesiology and Health Sciences) were brought together to share their knowledge and expertise on how games and interactive technologies are being used in the healthcare industry. The panel was hosted and moderated by the Games Institute’s Research Communications Officer Dr. Emma Vossen.

If you have spent more than an hour at the Games Institute, you have probably found yourself drawn into a conversation about Lord of the Rings (LOTR) in some capacity, even if it’s not your cup of tea! Executive Director, Dr. Neil Randall has been writing and teaching about Tolkien since the late 80s as part of his Fantasy Literature classes, and his enthusiasm for LOTR is infectious, leading many students to pursue research in this area and many more LOTRs debates to play out during lunch at the GI. 

On Wednesday, October 5th the Games Institute opened its doors to the public for its annual Open House. Guests were able to explore the entire 9000-square-foot GI space, including lab spaces, to discover the interactive and immersive technologies research conducted in the GI’s collaborative interdisciplinary environment.

The Games Institute (GI) is pleased to announce the recipients of its first-ever seed grant funding competition. In total, the GI Seed Program will support eight interdisciplinary initiatives for a total of $110,000 over the next year. The competition promoted interdisciplinary collaborations in teams of researchers spanning many different disciplines and research areas.

The seed grant recipients will combine their varied expertise to tackle real-world problems facing indigenous communities, health care workers, children with speech difficulties, mothers facing homelessness, citizen scientists, and VR, XR and social media consumers.

On June 16th, Alex Flek (English Language and Literature) and Dr. Jason Grove (Chemical Engineering) spoke to GI members and guests about the development process of their game Canadian Cap and Trade Simulation (CCTS), a serious game meant to teach students about carbon cap and trade systems. They came together because of their research expertise—Alex in games and Jason in emissions.  

Postdoctoral Fellow Dr. Brianna Wiens took an unconventional path to the GI starting as a PhD student at York University who visited the GI as part of a crew filming a documentary about qCollaborative (qLab)—a feminist design research lab with members from multiple Canadian universities, including UW.

On April 19th Dr. Bo Ruberg presented Imagined Histories of Sexual Technologies” at the Games Institute to an audience of internal and external researchers. Dr. Ruberg is an associate professor at the University of California, Irvine, whose research explores gender and sexuality in digital media and digital cultures.

Dr. John Muñoz (J&F Alliance) may be one of the most versatile researchers the GI has ever housed. Just when you think you have heard about everything he has done (working with NASA, creating virtual reality (VR) games, using mind-controlled devices for biofeedback, and working with robots, to just name a few), John brings up another project, in a completely different field than the rest of his work.