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Thursday, April 4, 2024 3:00 pm - 4:00 pm EDT (GMT -04:00)

Building a Connective Ethnography with Children Engaged in the Digital Age

Children are seeking their place in contemporary digital cultures, notably through the use of mobile devices, playing a variety of games with friends and accessing social networking platforms, resulting in interconnected performances in the digital setting. Therefore, it was necessary to base it on connective ethnography to track the interactions of a group of children between physical and digital spaces during playtime with peers.

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This event will be held in HYBRID format. Please join us in-person at the Games Institute, EC1 at the University of Waterloo or virtually through Microsoft Teams.

Speaker: Bruna Oliveira

Bruna is a Ph.D. candidate in Education at the Federal University of Sergipe and a visiting researcher at the University of Waterloo. She has been researching topics involving children's engagement with digital games, children's playful experiences with digital technologies, children as content producers, and research methodologies involving children in the digital era.

Wednesday, October 19, 2022 11:00 am - 11:00 am EDT (GMT -04:00)

Brown Bag Talk: Reap What You Sow: Refuting Misinformation about Farming and Farm Practices

Join us at the Games Institute for a Brown Bag talk from GI memeber and PhD student in the School of Environment, Enterprise, and Development Sid Heeg!

Feel free to bring your lunch with you to eat during the talk. Coffee and tea will be provided but we ask that you bring your own mug!

Friday, May 26, 2023 10:30 am - 12:00 pm EDT (GMT -04:00)

Indigenous Research and Epistemology - a discussion

How should we conduct research in cooperation and partnership with Indigenous communities? What does it mean for Indigenous scholars and students to do research within the colonial structures and settler epistemologies of Western universities? The panelists, consisting of Indigenous students and researchers as well as settlers working with and for Indigenous communities, will share their perspectives and experiences on these questions. They will begin a conversation to help us consider these and other issues related to Indigeneity in the context of Western academic cultures and practices, and invite questions and discussion to develop our capacity to Indigenize research and scholarship.

Thursday, February 29, 2024 2:00 pm - 3:00 pm EST (GMT -05:00)

Designing Exergames for Patients with Osteoporosis

Osteoporosis is a major bone disease in the world, increasing the risk of fractures, and that can be slow down by an healthy lifestyle. Therefore, physical activity is very important, but engagement is a challenge. Eléa's research aims to design active games (exergames) to increase engagement while improving physical health, and fitting to a population at risk of fall and fracture.

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This event will be held in HYBRID format. Please join us in-person at the Games Institute, EC1 at the University of Waterloo or virtually through Microsoft Teams.

Speaker: Eléa Thuilier

Eléa Thuilier is a PhD student at the university of Galway (Ireland). She has a background of software and computer science engineer in France. She's also part of the Canadian AGE-WELL network as an HQP. Her research focus on the use of technology for older adults.