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Monday, November 20, 2023 11:00 am - 12:30 pm EST (GMT -05:00)

Emerging Voices in Asian/ American Game Studies

This panel highlights emerging scholars in Asian/American games studies. Panelists will present recent and/or ongoing work, sharing a glimpse of the emerging research questions animating the field. Topics include He’s analysis of NPC discourse, particularly the phenomena of NPC streaming, as an Asiatic form, Ganzon’s examination of Filipino political activism in digital games that extend public and community spaces, and Howard’s inquiry on 'region locking' in online games as racial practices.

Thursday, December 7, 2023 11:00 am - 12:00 pm EST (GMT -05:00)

Workshop: History and culture through traditional games

Please note that this is an in-person event at the Games Institute , EC1 at the University of Waterloo. Online participation may be accommodated for individuals with accessibility requirements, however, the workshop is designed for an in-person audience. Please reach out to the Games Institute (games.institute@uwaterloo.ca) if you would like to discuss the online option. 

This workshop hosted by Dallas Squire of Onkwehonwe Games offers participants the opportunity to learn about the history and culture of the people of the Six Nations (also called Haudenosaunee) through Traditional Games. Interactive and hands-on, their approach to teaching is indigenous in its foundation.

Thursday, April 4, 2024 3:00 pm - 4:00 pm EDT (GMT -04:00)

Building a Connective Ethnography with Children Engaged in the Digital Age

Children are seeking their place in contemporary digital cultures, notably through the use of mobile devices, playing a variety of games with friends and accessing social networking platforms, resulting in interconnected performances in the digital setting. Therefore, it was necessary to base it on connective ethnography to track the interactions of a group of children between physical and digital spaces during playtime with peers.

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This event will be held in HYBRID format. Please join us in-person at the Games Institute, EC1 at the University of Waterloo or virtually through Microsoft Teams.

Speaker: Bruna Oliveira

Bruna is a Ph.D. candidate in Education at the Federal University of Sergipe and a visiting researcher at the University of Waterloo. She has been researching topics involving children's engagement with digital games, children's playful experiences with digital technologies, children as content producers, and research methodologies involving children in the digital era.

Friday, April 19, 2024 9:30 am - 4:30 pm EDT (GMT -04:00)

Disrupting Disciplinary Divides for Digital Futures

In 2022, The Games Institute (GI) ran its first-ever seed funding competition. Thus far, the GI Seed Program has supported eight interdisciplinary collaborations with $110,000 of funding. In addition to this funding, researchers have used the GI labs, equipment, and staff support to meet their research goals.

The Seed Grant recipients have combined their varied expertise to tackle real-world problems facing indigenous communities, healthcare workers, mothers facing homelessness, citizen scientists, and more by creating local solutions to global problems.

On April 19th, 2024, the seed funding recipients will come together at the GI to present their work to the university community.

This is a free event and all are welcome to attend. Registration is required and lunch is provided.

**This event is in person only. Masks are welcome but not required for this event. Please do not attend if you have any cold, flu, or COVID symptoms.**

Wednesday, October 19, 2022 11:00 am - 11:00 am EDT (GMT -04:00)

Brown Bag Talk: Reap What You Sow: Refuting Misinformation about Farming and Farm Practices

Join us at the Games Institute for a Brown Bag talk from GI memeber and PhD student in the School of Environment, Enterprise, and Development Sid Heeg!

Feel free to bring your lunch with you to eat during the talk. Coffee and tea will be provided but we ask that you bring your own mug!

Thursday, February 9, 2023 2:00 pm - 2:00 pm EST (GMT -05:00)

Workshop on Structures of Care and Accessibility with SoftChaos

This is a free, virtual event! Registration required.

In this workshop, members of the worker cooperative game studio SoftChaos will discuss how building structures of care and accessibility into the team's day-to-day working environment can strengthen the creative process of developing games, and will lead participants in interactive exercises to inspire them to bring similar ideas to their own work contexts. The workshop will take place online over two hours.

Friday, May 26, 2023 10:30 am - 12:00 pm EDT (GMT -04:00)

Indigenous Research and Epistemology - a discussion

How should we conduct research in cooperation and partnership with Indigenous communities? What does it mean for Indigenous scholars and students to do research within the colonial structures and settler epistemologies of Western universities? The panelists, consisting of Indigenous students and researchers as well as settlers working with and for Indigenous communities, will share their perspectives and experiences on these questions. They will begin a conversation to help us consider these and other issues related to Indigeneity in the context of Western academic cultures and practices, and invite questions and discussion to develop our capacity to Indigenize research and scholarship.

Wednesday, October 4, 2023 9:00 am - 12:00 pm EDT (GMT -04:00)

Workshop on Physiological Measures for Games and VR: Novel Tools and Approaches

The utilization of physiological measures in games and virtual reality (VR) has garnered significant attention in recent years. This hybrid panel covers the exploration of biometrics (or physiological measures) in game user research, driven by advancements in sensing technologies and the increased accessibility of signal processing tools.

Thursday, February 29, 2024 2:00 pm - 3:00 pm EST (GMT -05:00)

Designing Exergames for Patients with Osteoporosis

Osteoporosis is a major bone disease in the world, increasing the risk of fractures, and that can be slow down by an healthy lifestyle. Therefore, physical activity is very important, but engagement is a challenge. Eléa's research aims to design active games (exergames) to increase engagement while improving physical health, and fitting to a population at risk of fall and fracture.

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This event will be held in HYBRID format. Please join us in-person at the Games Institute, EC1 at the University of Waterloo or virtually through Microsoft Teams.

Speaker: Eléa Thuilier

Eléa Thuilier is a PhD student at the university of Galway (Ireland). She has a background of software and computer science engineer in France. She's also part of the Canadian AGE-WELL network as an HQP. Her research focus on the use of technology for older adults.