Wednesday, November 13, 2013
ICF International has recently published a report: "Gaming to Engage the Healthcare Consumer." The trend toward value-based care, the increasing role of the patient as consumer, and the millennial generation as desirable health insurance customers and the increased proliferation of smartphones and tablets were the four factors driving gamification in healthcare. The projetions for 2015 and 2016 were remarkable, read more about this report at:
http://mobihealthnews.com/27298/four-factors-driving-gamification-in-healthcare/