As originally reported on the IMMERSe website.
IEEE
Games,
Entertainment,
&
Media
(GEM)
2014
(formerly
IEEE
International
Games
Innovation
Conferences
(IGIC))
October
22-24,
2014
University
of
Toronto
Chestnut
Conference
Centre
Toronto,
Ontario,
Canada
About the Conference:
The IEEE Consumer Electronics Society is pleased to announce the First IEEE Games, Entertainment and Media (GEM) Conference. It pushes the envelop beyond the five successful International Games Innovation Conferences (IGIC). Continuing the great tradition that began in London 2009, to Hong Kong in 2010, to Orange, CA in 2011, to Rochester, NY in 2012, Vancouver, British Columbia in 2013, and now extending to Toronto, Canada in 2013, the IEEE GEM 2014 conference is a platform for disseminating innovative research and development work on game, entertainment, and media technologies, applying lessons learned, and developing new ideas through audience interaction. Participation from all sectors including academia, industry, and government is welcome. The IEEE GEM 2014 conference brings together researchers, developers, industry, and government partners for formal and informal engagement and examination of emergent features of computer game development for entertainment, for learning/teaching, for serious purposes, and to impact society. IEEE GEM 2014 also provides an important forum for future game, entertainment, and media development talent to gain perspective on the knowledge, skills and attitude required to succeed in the game development world.
Through exciting and thought provoking presentations from leaders in academia and industry, peer reviewed research presentations, workshops, tutorials, demos, and exhibitions of posters, games, and the latest game, entertainment, and media technologies and systems available from industry, leading vendors, the IEEE GEM 2014 conference will address a variety of topics including new developments and industrial applications in all areas related to games, play, entertainment, media, health, education, training, social change, and gamification are invited.
Bill Kapralos, an IMMERSe research theme14 (formerly IEEE International Games Innovation Conferences (IGIC)) October 22-24, 2014, Toronto, Ontario, Canada University of Toronto Chestnut Conference Centre
Important Dates - Call for Papers:
Download the Call for Papers information document.
Submission
deadline:
Full,
and
short
papers: Friday,
May
23,
2014
Extended
abstracts: Friday,
August
1,
2014
Workshop,
tutorial,
panel
and
demo
proposals: Friday,
August
1,
2014
Greater information is available via the conference website: http://ice-gic.ieee-cesoc.org/2010/index.php