University of Ontario Institute of Technology (UOIT)'s Clan Combat took home the Best Programming award at this year's Ubisoft Academia Game Lab competition.GI has partnered with UOIT as well as six other universities to form IMMERSe.
Congratulations! The original article can be found on the UOIT website.
August 15, 2014
UOIT Game Development students win programming award at Ubisoft competition
Proving once again that they have what it takes to make it in the video game industry, fourth-year Game Development and Entrepreneurship students from the University of Ontario Institute of Technology's (UOIT) Faculty of Business and Information Technology (FBIT) received six nominations and one award at the fourth-annual Ubisoft Academia Game Lab competition.
From left: (Back) Ajanthan Kanagabalan; Rob Shewaga; Dr. Lennart Nacke, Director, HCI Games Group, FBIT, UOIT; Naeem Moosajee; and Mirza Beig.
(Middle) Kevin Gan and David Yue.
(Front) Cesare Cesario and Alston Jun Tan.
"I'm
extremely
proud
of
this
group
of
students,"
said
Dr.
Lennart
Nacke,
Director
of
the
HCI
Games
Group
at
FBIT.
"They
have
demonstrated
that
the
hands-on
active
learning
experiences
and
industry
knowledge
that
our
FBIT
gaming
faculty
provides
at
the
University
of
Ontario
Institute
of
Technology
give
them
a
competitive
edge.
This
is
a
great
honour
–
not
only
for
the
students
–
but
for
UOIT
and
FBIT.”
The
students'
capstone
team
game,
Clan
Combat,
was
one
of
11
games
showcased
at
the
competition
hosted
by
the
internationally
renowned
game
development
studio.
The
team,
which
took
home
the
Best
Programming
award,
was
comprised
of:
- Mirza Beig — Audio Technician
- Cesare Cesario — 3D Artist and Animator
- Kevin Gan — Programmer
- Ajanthan Kanagabalan — Programmer
- Naeem Moosajee — Project Co-ordinator and Level Designer
- Rob Shewaga — Producer, Game Designer and Programmer
- Alston Jun Tan — 2D and 3D Artist
- David Yue — Lead Programmer
Ubisoft's
competition
is
open
to
any
graduating
students
in
an
accredited
institution
in
Canada.
Each
team
of
students
must
produce
a
playable
game
prototype,
which
is
judged
by
game
development
experts
from
Ubisoft
Montreal.
This
year’s
winning
game,
Book
Brawl,
will
be
developed
into
a
full
game
by
25
students
selected
to
take
part
in
Ubisoft
Montreal’s
Academia
Summer
School,
an
eight-week,
paid
internship.
Moosajee
and
Yue
were
among
the
students
chosen
to
participate
in
the
internship.
They
will
be
involved
in
all
steps
of
the
production
process,
including:
- Concept
- Design
- Pre-production
- Production
- Delivery
The internship will provide the graduates with the experience and production skills they need to succeed in the video game industry.