Mark Hancock, Associate Director of the Games Institute and Associate Professor in the Department of Management Sciences, traveled to the Rochester Institute of Technology to give a talk at the Human-Computer Interaction (HCI) Colloquium on Wednesday November 7.
The HCI colloquium series brought prominent researchers in the field to share their research and network with students and faculty. Hancock's presentation was about how we can motivate, or even compel people to use technology by considering competence, autonomy, and relatedness in HCI.
Hancock shared research highlights from studies he's co-authored with his students, such as his work on competence with Microsoft Research, "Haptic retargeting: Dynamic repurposing of passive haptics for enhanced virtual reality experiences," his work on autonomy with Deltcho Valtchanov, "Enviropulse: Providing feedback about the expected affective valence of the environment", his work on relatedness with John Harris, "Beam Me 'Round, Scotty!", and his work with Cayley MacArthur, "Gendered or neutral? Considering the language of HCI".
Learn more about Mark Hancock's research.
Read the studies mentioned above:
A demonstration of haptic retargeting: Dynamic repurposing of passive haptics for enhanced virtual reality experiences. Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, and Andrew D. Wilson. In Proceedings of the 2016 ACM Conference on Interactive Surfaces and Spaces, pp. 501-504, 2016.
"Beam Me 'Round, Scotty!": Studying asymmetry and interdependence in a prototype cooperative game. John Harris, Mark Hancock, and Stacey D. Scott. In Proc. CHI PLAY, pp. 775-778, 2015. (People's Choice Award & Student Game Design Competition Winner).
Enviropulse: Providing feedback about the expected affective valence of the environment. Deltcho Valtchanov and Mark Hancock. In Proc. CHI, pp. 2073-2082, 2015.
Gendered or neutral? Considering the language of HCI. Adam Bradley, Cayley MacArthur, Mark Hancock, and Sheelagh Carpendale. In Proc. GI, pp. 163-170, 2015.