Wednesday, November 26, 2014
In this post I develop the concept of procedural realism in video games. By procedural realism I mean those game processes that strive to represent real-world systems in a manner deemed accurate or realistic. What I want to explore here is the politics of procedural realism, something I pursue by examining what game developers choose to represent ‘realistically’ and what they choose to represent ‘unrealistically’ or, in certain cases, not at all. These decisions are political in the sense that they have implications for various subjects.
For more on this article by Steve Wilcox, please click here.