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Friday, April 13, 2018

Stitch Media Game developed in partnership with GI reserachers part of Project Zanzibar

Rival Books of Aster logo

Rival Books of Aster, a game developed by Stitch Media in collaboration with Games Institute researchers Adam Bradley (English) and Jonathan Rodriguez (Computer Science), has been selected to work with one of the earliest prototypes of Project Zanzibar revealed

Friday, March 16, 2018

Using Virtual Reality To Help Older Adults

As a Master’s candidate in Systems Design Engineering, and researcher at the Games Institute, Mahzar Eisapour teamed up with the Schlegel-UW Research Institute for Aging and exercise therapist Laura Domenicucci to design an alternate world for people with dementia.

Wednesday, January 31, 2018

The Games Institute Exhibit at THEMUSEUM

INTERPLAY Exhibit Title Wall at THEMUSEUM

The exhibit “INTERPLAY: Thinking Through Games” launches at THEMUSEUM on Friday, January 26, 2018-Thursday, May 10, 2018.

Tuesday, July 31, 2018

GI faculty and researchers publish series of game studies books

Masculinities in play cover

Palgrave Games in Context, a series of games studies books edited by Neil Randall (director of the Games Institute) and GI alumnus Steve Wilcox.Three volumes are scheduled to be released this y

Wednesday, July 25, 2018

FPS Weekly: A Pace of Walking: Silent Hill, Trauma and Mapping by Matthew Schwager

Silent Hill 2 screenshot

This week  on FPS, we have a commentary from Matthew Schwager that approaches Silent Hill 2 as a game about mapping and uses that lens to explore its themes of trauma and the influence butoh, the Japanese dance of shadows, had on the game's design.

Wednesday, July 18, 2018

First Person Scholar Weekly: Hauntological Remediation Within P.T. and Resident Evil 7, by Andrew Bailey

Hauntological Remediation cover picture

This week in First Person Scholar, Andrew Bailey contributes an essay examining hauntological remediation in Resident Evil 7 and P.T. 

Wednesday, July 4, 2018

First Person Scholar Weekly: Sonic Spaces in Dark Souls, by Dylan Armitage

This week in First Person Scholar, Dylan Armitage from the University of Calgary contributes an essay on the use of sound in Dark Souls and how it affects the player experience.

When Dark Souls does use music, it uses it to say something about the space which it occupies as well as the characters and expected actions within those spaces.”  

Read the full essay here.

Thursday, June 28, 2018

GI Faculty in the Media

Recently, Neil Randall, director of the Games Institute, and Dr. Lennart Nacke director of the HCI Games Group, were quoted in several articles by The Waterloo Record and WIRED. The articles address the decision by the World Health Organization (WHO) to classify “gaming disorder” a mental health condition.  

Wednesday, June 27, 2018

First Person Scholar Weekly: Like Clockwork, by Chris Lombardo

This week, on First Person Scholar, Chris Lombardo discusses how Shovel Knight helped him understand and work through his depression.