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For the first time, US doctors can prescribe a video game. The Food and Drug Administration (FDA) has just approved EndeavorRX as an effective treatment for kids with attention deficit hyperactivity disorder, or ADHD

– quoted from "The FDA Just Approved The First Prescription Video Game For Kids With ADHD" by David Nield in Science Alert.

Missed the event from Thursday, June 25? Watch it now on YouTube. Drs. Aynur Kadir, Jennifer Boger, Jim Wallace, and Michael Barnett-Cowan of the Games Institute, Scotiabank's Andrea Kerswill, and Glove System's Ray Simonson talk about what we have seen so far about our attempt to capitalize on virtual technology to manage through the crisis, the pros and cons of virtual connectivity, what weaknesses of virtual reality have been exposed, and how to reinvent the future.

Gateway for Enterprises to Discover Innovation (GEDI) presents the culmination of their 6-part event series, Post-COVID-19 Reboot...

"Rebooting with Research: Our virtual future" will take place June 25, 2020, at 1pm, featuring a fully-packed GI member panel. Dr. Neil Randall, Games Institute Executive Director and Chair of the Council for Responsible Innovation and Technology, moderates the event.

Expert panelists include:

This week, our Research Spotlight blog features work by Rina Wehbe, PhD student from the Cheriton School of Computer Science, and collaborators Terence Dickson, Anastasia Kuzminykh, Lennart E. Nacke, and Edward Lank. Originally published for the CHI 2020 proceedings, this work looks at player perceptions of personal space on large, multi-touch displays.

The GI Game Jam returns virtually for four days, June 25th - June 28th. 

For the 1st time ever, the entire event is online.

Build a game with your team, join a thriving community & have lots of fun. Check out our website for more information or visit our Eventbrite to register!

A study by Marcela Bomfim and Drs. Jim Wallace, Sharon Kirkpatrick, and Lennart Nacke received an Honourable Mention Award from CHI 2020, one of the most prestigious Human-Computer Interaction conferences in the world. The article, Food Literacy while Shopping: Making Informed Food Decisions with a Situated Gameful App, presents findings about how a gamified food literacy app (Pirate Bri’s Grocery Adventure) improved participant’s healthy eating behaviours.