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In her latest article published on Loading..., Lindsay Meaning analyzes the adaptation of the novel Kim (1901), by Rudyard Kipling, into a video game by the same name, Kim (2016). The article "Adaptations of Empire: Kipling’s Kim, Novel and Game" focuses on the ways the video game deals with the underlying imperial and colonial ideologies of the book.

Dr. Lennart Nacke, Director of the Human-Computer Interaction (HCI) Games Group, was interviewed by CTV News to comment on how a pair from Guelph have built an online community through Twitch to connect with people during COVID.

Dr. Nacke's work involves researching and designing innovative gamification applications that push the boundaries of what we can do with games. In the interview, Nacke commented on the social power of games to bring people together.

The Touchless Elevator Concept was developed by GI member Tanay Singhal, Research Intern for the Haptic Computing Lab, and co-author Mahika Phutane, a PhD student at Cornell doing research in HCI and Accessibility. A story about this work is featured on the Waterloo Homepage: Elevating haptics.

The Games Institute is very pleased to welcome four new faculty members (in alphabetical order): Robert Burns from Kinesiology, Dr. Daniel Harley from the Stratford School of Interaction Design and Business, Dr. Luke Potwarka from Recreation and Leisure Studies, and Dr. Muhammad Umair Shah from Management Sciences. In lieu of walking them around the Institute for face-to-face introductions, we asked them a few questions so our community can get to know them better...

For the first time, US doctors can prescribe a video game. The Food and Drug Administration (FDA) has just approved EndeavorRX as an effective treatment for kids with attention deficit hyperactivity disorder, or ADHD

– quoted from "The FDA Just Approved The First Prescription Video Game For Kids With ADHD" by David Nield in Science Alert.