Morgan McGuire Discusses Emerging 3D and VR Graphics and Technologies

Monday, October 28, 2019

Morgan McGuire, Adjunct Computer Science Professor at Waterloo and Scientist at NVIDIA Research, hosted a discussion on upcoming graphics technologies and their application towards what is called "extended realities". McGuire's talk focused on the new experiences in media that are able to emerge from the application of augmented reality (AR), virtual reality (VR), rendering technology and sensors.

Morgan
McGuire claims that there are many considerations to the balances that must be struck such as style and function when making new technologies for consumers. McGuire's presentation also touched on non-visual technologies, such as sound, and how the enhancements in those fields can improve the overall experience.

McGuire delved into many of the challenges for extending current AR and VR solutions to truly achieve the next level of extended reality. McGuire also discussed exciting emerging technologies for lowering latency and photorealistic graphics.

McGuire also discussed some of the concerns and challenges that have been raised in recent years about the future of extended realities such as the world-wide epidemic of myopia, or nearsightedness, and how AR technology can help address it.

For more information about Morgan McGuire see his website 

To watch McGuire's presentation click here

For more information about McGuire's presentation, click here