Organizing and Recognizing Patterns in Scholarship
Steve Wilcox, a PhD student at the University of Waterloo is currently researching the relationship between language, media, and normativity. More specifically, he is interested in how media defines and replicates a normative definition of reality and how this impacts what we think of as abnormal and disabled. He is co-founder and editor-in-chief of FirstPersonScholar.com, a middle-state publication on games studies. He also creates and distributes various digital media projects on his blog at TheDEWLab.com.
The Pattern Recognition Games Project (PRAGmatic) aims to make game scholarship interactive and engaging. Browser based radial graphs allow researchers to explore untapped topics in relation to those that are already being studied, increasing accessibility, and allowing for the possibility of balancing the discipline in the future.
In this SSHRC video submission, Steve Wilcox highlights Neil Randall's Partnership Grant-funded IMMERSe (Interactive and Multi-Modal Experience Research Syndicate) project, which looks at video-game player immersion and behaviour. Wilcox's video clearly communicates the IMMERSe project's goal of understanding the player's experience—particularly in increasingly immersive video games in a rapidly evolving technological landscape—pointing to technical, psychological, sensory, and social factors that engage and motivate players. This submission won the SSHRC's Storytellers contest.
Here is his original submission!
Steve Wilcox's Final Five presentation below won him the SSHRC's Storytellers contest.