Congratulations Class of 2020
CONGRATULATIONS CLASS OF 2020
Congratulations GBDA Class of 2020! Your hard work has paid off and we wish we could celebrate with you – in person!
Congratulations GBDA Class of 2020! Your hard work has paid off and we wish we could celebrate with you – in person!
BLND is back for another year at the Stratford School of Interaction Design and Business. This 1-day interactive conference highlights how the transformative power of design has become the secret advantage to business success.
More than 135 registrants from Waterloo's main campus, the Stratford School of Interaction Design and Business and other institutions, descended upon the Stratford School Saturday morning to participate in StoryCamp, a 15-hour design competition on multimodal storytelling.
Researchers led by Lennart Nacke, Associate Professor at the Stratford School of Interaction Design and Business, have developed a novel tool that will enable user-experience designers to create more effective, personalized games and marketing campaigns.
Did you know creative thinking improves during or shortly after walking?
A team of Global Business and Digital Arts students developed Virtuous Waste, an alternative to plastic packaging made of seaweed that they pitched before a panel of industry experts and social entrepreneurs on June 19 in Toronto. Their winning solution will receive $25,000 in funding for implementation during a 12-month incubation period.
The Christie® Design Awards kicked off the Project Showcase that featured 45 student projects and welcomed over 30 industry partners and 160 total attendees to the Stratford School of Interaction Design and Business on April 2.
Global Business and Digital Arts student Victoria Vandenberg achieved 2nd place at the annual Communitech Code/Design to Win challenge held in Kitchener this past weekend.
Vandenberg and 5 other students from the Stratford School of Interaction Design and Business were among the top 25 finalists selected from 258 designers that participated in the preliminary on-campus challenges.
The power of artificial intelligence is already permeating throughout our work and social lives.
But as artificial intelligence (AI) systems “learn” from millions of interactions or case examples, it also has the potential to be disruptive, said experts from the University of Waterloo during a panel discussion on ‘Keeping the Human in AI’ at the Kitchener Public Library last week.
A multi-disciplinary research team is bridging the gap between psychology and gamification that could significantly impact learning efforts in user experience design, healthcare, and government.