Meet your GBDA Advisors
September 6, 7, 8;
8:30 AM - 4:30 PM
Stratford School Atrium
Come stop by and say hi to your GBDA advisors- We are here to help with GBDA program questions and to connect you with student supports and services!
September 6, 7, 8;
8:30 AM - 4:30 PM
Stratford School Atrium
Come stop by and say hi to your GBDA advisors- We are here to help with GBDA program questions and to connect you with student supports and services!
September 6, 7, 8;
8:30 AM - 4:30 PM
Stratford School Atrium
Come stop by and say hi to your GBDA advisors- We are here to help with GBDA program questions and to connect you with student supports and services!
The following events are lectures, panels and workshops hosted by a variety of researchers across the globe, discussing themes related to decolonization, equity, accessibility and diversity in games and game communities. Times are EST/EDT; they are tentative and may be subject to change. Event registration details to come.
This panel highlights emerging scholars in Black games studies. Panelists will present recent and/or ongoing work, sharing a glimpse of the emerging research questions animating the field.
Wednesday, September 20
Wednesday, September 27
Stratford School Atrium
Hang out with your GBDA classmates and watch a cartoon movie on Wednesdays in the Atrium. BYOL (Bring-Your-Own-Lunch)
Much of the contemporary research on race in communication media studies begins with media representations. However, for this talk, Armond R. Towns will focus on the relationship between the modern research university, race, and the development of communication and media studies in the early and mid-twentieth century, with a focus specifically on US and Canadian communication and media studies. Like the modern university, the discipline of communication and media studies, Towns argues, has a difficulty with understanding non-Western life. This talk is a beginning conversation on how to push toward new forms of understanding humanity beyond Western life. The topic of who counts as human is crucial in a context where big tech aims to control the future of so-called humanity and the AI race closes the gap between human and machine communications.
This is a hybrid in-person and virtual event. Following the talk, there will be a short reception for in-person attendees at the Science Teaching Complex (STC) Room 0050.
Across digital media, Black people are portrayed in ways that are derogatory, inaccurate, stereotypical, demeaning, and otherwise harmful. And Black culture is often depersonalized and extracted from Black bodies. Through projects like ‘Ye or Nay? and the Open-Source Afro Hair Library, artist A.M. Darke reimagines the construction and consumption of Black bodies in virtual space, discussing critical approaches to portraying Blackness in games and virtual space.
Wednesday, September 20
Wednesday, September 27
Stratford School Atrium
Hang out with your GBDA classmates and watch a cartoon movie on Wednesdays in the Atrium. BYOL (Bring-Your-Own-Lunch)
September 27, 2023
3:00 PM – 4:00 PM
Virtual Meeting: Link to Event
Open to any GBDA student who wishes to learn more about going on an International Exchange! Students will have opportunities to submit questions to Faculty and Staff about going abroad for their GBDA & ARTS studies.
"Building Equitable and Sustainable Game Development Education" Workshop led by Kenzie Gordon (University of Alberta), Dr. Sean Gouglas (University of Alberta), Dr. Alison Harvey (York University), Vishal Sooknananl (Western University), Dr. Johanna Weststar (Western University), and Dr. Jennifer Whitson (University of Waterloo).
With recent waves of layoffs, high-profile workplace harassment cases, and a notoriously short career length for gender minorities and people of colour, the transition of new workers into the game industry involves navigating a spate of barriers to equity and success that have been understudied in academic research. The First Three Years is an ongoing longitudinal study of graduates of game programs in Canada and the United States, following the journey of 207 students as they move into the game industry. In this workshop, our research team will summarise the primary challenges students have identified in their game programs. This summary includes equity and diversity issues inherent in common curricular practices such as the efficacy of capstone courses and internships, the inclusion of crunch-like practices in the classroom, the systematic failure to inform students of actual workplace conditions, and the mismatch between student preparation and industry hiring practices. Afterwards, participants will address whether/how these problems manifest in their own institutions, and what solutions might improve equity outcomes for students seeking careers in games.
Friday, October 27
12:00 PM - 1:00 PM
Stratford School Atrium
Midterms are almost over folks! To help you get over the hurdle, the Stratford School has organized K-9 Service dogs. This event is FREE, and we welcome all Stratford School Students to stop by to hang out with some cute dogs!