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Monday, September 25, 2023 1:00 pm - 2:00 pm EDT (GMT -04:00)

Black Virtuality - ADE for Games Communities Workshop and Speaker Series

Across digital media, Black people are portrayed in ways that are derogatory, inaccurate, stereotypical, demeaning, and otherwise harmful. And Black culture is often depersonalized and extracted from Black bodies. Through projects like ‘Ye or Nay? and the Open-Source Afro Hair Library, artist A.M. Darke reimagines the construction and consumption of Black bodies in virtual space, discussing critical approaches to portraying Blackness in games and virtual space.

Monday, October 23, 2023 11:00 am - 12:30 pm EDT (GMT -04:00)

Building Equitable and Sustainable Game Development Education - Workshop

"Building Equitable and Sustainable Game Development Education" Workshop led by Kenzie Gordon (University of Alberta), Dr. Sean Gouglas (University of Alberta), Dr. Alison Harvey (York University), Vishal Sooknananl (Western University), Dr. Johanna Weststar (Western University), and Dr. Jennifer Whitson (University of Waterloo). 

  With recent waves of layoffs, high-profile workplace harassment cases, and a notoriously short career length for gender minorities and people of colour, the transition of new workers into the game industry involves navigating a spate of barriers to equity and success that have been understudied in academic research. The First Three Years is an ongoing longitudinal study of graduates of game programs in Canada and the United States, following the journey of 207 students as they move into the game industry. In this workshop, our research team will summarise the primary challenges students have identified in their game programs. This summary includes equity and diversity issues inherent in common curricular practices such as the efficacy of capstone courses and internships, the inclusion of crunch-like practices in the classroom, the systematic failure to inform students of actual workplace conditions, and the mismatch between student preparation and industry hiring practices. Afterwards, participants will address whether/how these problems manifest in their own institutions, and what solutions might improve equity outcomes for students seeking careers in games.

Tuesday, March 19, 2024 12:00 pm - 1:00 pm EDT (GMT -04:00)

Immersive Impact: VR Design Challenge

Velocity is proud to present an event which will take place over two lunch hours for GBDA and students at the University of Waterloo Stratford School of Interaction Design and Business. You will have the opportunity to form teams and get creative with using Virtual Reality (VR) programs to elevate your UI/UX skills.

Wednesday, March 20, 2024 12:00 pm - 1:00 pm EDT (GMT -04:00)

Immersive Impact: VR Design Challenge

Velocity is proud to present an event which will take place over two lunch hours for GBDA and students at the University of Waterloo Stratford School of Interaction Design and Business. You will have the opportunity to form teams and get creative with using Virtual Reality (VR) programs to elevate your UI/UX skills.