Product and technology designers—often white, cis-gendered, male, and of a higher socioeconomic status—design objects based on implicit or explicit assumptions about what is needed and how it will be used. This singular and filtered perspective has resulted in much design innovation, but it does not address, reflect, or affect society as a whole, nor the majority of its members
In a slowly-growing recognition of the narrowness of this lens, the field of Human-Computer Interaction is witnessing a call towards an integration of a feminist agenda into its research and practice. In this talk, I share my attempt to further these efforts through the integration, testing, and refinement of a Speculative Feminist Approach to Design, using a series of research projects. I will also propose a set of questions to move us beyond the limitations of user-centred design.
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