Welcome to the Games Institute
The Games Institute (GI) is an interdisciplinary research centre at the University of Waterloo, advancing the study of interactive and immersive technologies and experiences.
News Bites
Stay up-to-date with the latest GI activities. Our News Bites report on recent conferences, keynote addresses, and recent research activities of our members.
Research Spotlights
For more in-depth breakdowns of ongoing research projects, check out our Research Spotlights for full write ups of events and up close and personal testimonies with our researchers and members.
News
Visiting Scholar Eléa Thuilier presents research on exergames and Osteoporosis
Visiting scholar, Eléa Thuilier (University of Galway) presented her research to the Waterloo community at the Games Institute which focuses on designing and assessing virtual rehabilitation through Exergames for people with Osteoporosis.
Dr. Jennifer Whitson co-authors article about rising game industry layoffs in The Conversation
Members of The First Three Years Project PhD candidate Kenzie Gordon (University of Alberta), Dr. Jennifer Whitson (Sociology & Legal Studies), Dr. Johanna Weststar (Western University), and Dr. Sean Gouglas (University of Alberta) published an op-ed in The Conversationto unpack why so many layoffs are currently happening in the games industry.
Dr. John Muñoz Interviewed about Seas the Day on Rogers TV
On Thursday, November 17th, Dr. John Muñoz, Chief Science Officer at J&F Alliance Group and Adjunct Professor at the University of Waterloo, was interviewed by Angela Liu on Rogers TV.
Blog
Physiological Measures for Games and VR: Novel Tools and Approaches
On August 9, 2023, Dr. Ifi Mavridou and Dr. John E. Muñoz (J&F Alliance, Adjunct) spoke at a panel on the use of physiological monitoring, biofeedback equipment, and tools for VR applications and research. Both researchers are experts in this field, with Mavridou talking about the creation and design of hardware and Muñoz about design and the use of software, they presented their experiences on what these tools can offer for research in games and more. The applications that both Mavridou and Muñoz work with are cutting edge and provide researchers with a toolkit on how they can design and approach their studies. This approach personalizes and tailors the study design not only to make it easier for researchers but also for study participants to jointly design and study immersive experiences.
GI Members take part in Dibaajimowin exhibition at Waterloo Region Museum
On September 27th, the Ken Seiling Waterloo Region Museum unveiled a new exhibit to the public—”Dibaajimowin | Stories From this Land.” The exhibit was assembled by Anishinaabe curator Emma Rain Smith, an MA student from Waterloo. The exhibit highlights Indigenous contributions to the region’s history with an emphasis on Urban Indigeneity. GI members Dr. Aynur Kadir (University of British Columbia) and PhD student Sid Heeg (Environment, Enterprise, and Development) took part in the design, curation, and research associated with the exhibition. The entire project is the result of the collaborative work between researchers, activists, and community members from the region, including the University of Waterloo and Wilfred Laurier University.
"A Discussion on Games and Health” Highlights the Effectiveness of Interactive Technologies
On July 5th, Drs. Lili Liu (School of Public Health Sciences), John Muñoz (Systems Design Engineering), and Michael Barnett-Cowan (Kinesiology and Health Sciences) were brought together to share their knowledge and expertise on how games and interactive technologies are being used in the healthcare industry. The panel was hosted and moderated by the Games Institute’s Research Communications Officer Dr. Emma Vossen.