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Welcome to the Games Institute

The Games Institute (GI) is an interdisciplinary research centre at the University of Waterloo, advancing the study of games, gamification, interactive technologies and immersive environments (AR/VR).

Racial Equity Board Game Design Resources

Blogs | Games | Talks | Articles | Podcasts | Books | Other








Please also refer to the list of Anti-Racism Resources from the Equity Office at the University of Waterloo.

News Items

Our members are busy people; whether they’re taking their research to conferences, delivering keynote addresses, or running workshops at museums, we bring you the news to keep you informed on the latest research and activities.

Research Spotlights Blog

Every story offers an insider’s look into the Games Institute. How does brainstorming lead to new research directions? What really happens at the GI Game Jams? How does play-testing drive better game design? All this and more.

  1. Apr. 13, 2021Dakota Pinheiro receives the Jack Gray Graduate Fellowship Award for academic excellence

    Dakota Pinheiro, English PhD student researching 21st century American protest and crisis literatures, has been awarded the Jack Gray Graduate Fellowship Award from the Department of English Language and Literature. This scholarship is awarded once a year to a full-time graduate student based on academic excellence. Read about the award here.

  2. Apr. 12, 2021Lillian A. Black receives the W.K. Thomas Award for academic excellence

    Lillian A. Black, English PhD student researching queer feminist theory in media, has been awarded the W.K. Thomas Award from the Department of English Language and Literature.

  3. Apr. 9, 2021Jenn Rickert receives the David Nimmo English Graduate Scholarship

    Jenn Rickert, English PhD researcher and Community Experience Curator for the Games Institute, has been awarded the David Nimmo English Graduate Scholarship from the Department of English Language and Literature. This scholarship is awarded to a full-time graduate student based on academic excellence.

Read all news
  1. May 7, 2021Portable Laser Cutting with Dr. Thijs Roumen

    Save the date for our virtual Guest Lecture, Thijs Roumen who is a PhD candidate in Human Computer Interaction in the lab of Patrick Baudisch, Hasso Plattner Institute in Potsdam, Germany!



    Guest Lecture [Portable Laser Cutting] + Q&A


    General Meet and Greet with GI Members

All upcoming events
  1. Feb. 18, 2021CRIT Council's Pallavi Sodhi presents "Inclusive Board Game Design"

    Pallavi Sodhi, Research Intern for the Council for Responsible Innovation and Technology (CRIT) and Dr. Jason Lajoie, Research Associate for CRIT, gave a guest lecture about inclusive board game design for students at Branksome Hall in Toronto.

  2. Jan. 15, 2021 "My avatar – my self?": Mitchell Loewen's thesis published in Frontiers in Psychology

    Do our self-perceptions influence our preferences when designing avatars in the games we play? GI members Mitchell Loewen and Dr. Lennart E. Nacke, with Dr. Christopher Burris of St. Jerome’s University, co-authored a paper about the psychology of preferences toward game avatar styles.

  3. Dec. 9, 2020Research during COVID-19: VR Exergames for Older Adults Living with Dementia, ft. John Muñoz
    Rowing with dolphin

    The COVID-19 pandemic has greatly impacted the research landscape. In this series, we explore how our community is navigating their daily lives and innovating to adapt their research and collaboration techniques.

View all blog posts

IMMERSe Network

Meet our people

Jennifer Roberts-Smith

Jennifer Roberts-Smith

Associate Professor, Drama and Speech Communication

Dr. Jennifer Roberts-Smith's transdisciplinary, design-based work in performance and digital media focuses on history, education, and social justice. She is currently a co-director of the qCollaborative (the critical feminist design research lab housed in Games Institute) and leads the SSHRC-funded Theatre for Relationality and Design for Peace projects. She is also creative director and virtual reality cluster lead for the Digital Oral Histories for Reconciliation (DOHR) project. Her recent publications have focused on methods for design research that deepen interdisciplinary understanding and take a relational approach to design.

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