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Welcome to the Games Institute

The Games Institute (GI) is an interdisciplinary research centre at the University of Waterloo, advancing the study of games, gamification, interactive technologies and immersive environments (AR/VR).

Racial Equity Board Game Design Resources

Blogs | Games | Talks | Articles | Podcasts | Books


Blogs

Games

Talks

Articles

Podcasts

Books

Please also refer to the list of Anti-Racism Resources from the Equity Office at the University of Waterloo.


News Items

Our members are busy people; whether they’re taking their research to conferences, delivering keynote addresses, or running workshops at museums, we bring you the news to keep you informed on the latest research and activities.

Research Spotlights Blog

Every story offers an insider’s look into the Games Institute. How does brainstorming lead to new research directions? What really happens at the GI Game Jams? How does play-testing drive better game design? All this and more.

 
  1. Nov. 26, 2020Google Stadia's Allen Bevans guest lectures on Games in the Cloud for Dr. Lennart Nacke's UX class

    Allen Bevans, User Experience (UX) Research Manager for Stadia at Google, presented "Building User Experiences for a cloud-native gaming platform" for Dr. Lennart Nacke's Design and User Experience of Interactive Games class, DAC 305.

    Allen Bevans provided insights gained from his experience working as a games user researcher and UX researcher first at Electronic Arts, then Google play, to his current position with Google Stadia, the cloud gaming platform.

  2. Nov. 23, 2020Dr. Neil Randall receives a CFI grant to launch the StoryBoard Lab

    How do we tell complex, compelling stories on large, interactive touch screens typically used for public information displays, for collaborative work in businesses, or, when available, for classroom purposes in educational institutions?

  3. Nov. 18, 2020Games Institute member research at CHI Play 2020

    CHI Play 2020 is an international Human-Computer Interaction and games conference hosted by SIGCHI. Click the links below to check out the Games Institute member research presented at the conference:

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  1. Nov. 16, 2020Research during COVID-19: Collaborating during CHI Season
    Working online video with a person on a screen (from Canva stock images)

    The COVID-19 pandemic has greatly impacted the research landscape. In this series, we explore how our community is navigating their daily lives and innovating to adapt their research and collaboration techniques.


    The Human-Computer Interaction labs at the Games Institute, and at the University of Waterloo overall, emphasize collaboration between and within groups so any one student is uplifted by the entire network of HCI researchers.

  2. Nov. 9, 2020Spotlight on Dr. Judy Ehrentraut's PhD Dissertation on Posthumanism and Technology

    Dr. Judy Ehrentraut's PhD dissertation is an exploration of posthumanisms through digital artifacts, arguing for a theoretical frame called "inclusive posthumanism" that accounts for the ways individuals intersect with technology. She successfully defended her dissertation on November 29th, 2019, completing her requirements and obtaining her PhD in English Language and Literature.

  3. Oct. 13, 2020Racial Equity Board Games Panel on October 21st
    Scrabble tiles in a pile

    In partnership with CRIT and the REDI Council, the Games Institute is hosting a Racial Equity Board Games Panel on October 21, 2020, to kick off the Racial Equity Board Games Showcase, which will take place in Winter 2021. Click to register for the panel.

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IMMERSe Network

Meet our people

Stacey Scott

Stacey Scott

Assistant Professor, Systems Design Engineering Cross Appointment, English Language and Literature

Stacey’s research and teaching interests are human-computer interaction and computer-supported collaboration.

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