University COVID-19 update

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Welcome to the Games Institute

We share the following sources with anyone seeing this

  1. Delivering on Truth and Reconciliation Commission Calls to Action
  2. #IndigenousReads
  3. 5 Indigenous Video Games You Should Be Playing
  4. The Difficult History of Indigenous People in Video Games
  5. WPL: Indigenous Voices 


  2. Office of Human Rights, Equity, and Inclusion: Anti-Racism Resources
  3. DOHR: Digital Oral Histories for Reconciliation
  4. Where are all the Black Designers?

FPS Links:

  1. FPS: Agniq Suaŋŋaktuq And Kisima Inŋitchuŋa (Never Alone)
  2. An FPS interview with Tanya DePass, Black gaming scholar, that touches on the #Blackout
  3. FPS Articles on How Fantasy Games Deal with Race
  4. FPS Book Review on Woke Gaming: Digital Challenges and Oppression and Social Justice

The Games Institute (GI) is a multidisciplinary research centre at the University of Waterloo focused on the study of games, gamification, interactive technologies and immersive environments (AR/VR).

News Items

Our members are busy people; whether they’re taking their research to conferences, delivering keynote addresses, or running workshops at museums, we bring you the news to keep you informed on the latest research and activities.

Research Spotlights Blog

Every story offers an insider’s look into the Games Institute. How does brainstorming lead to new research directions? What really happens at the GI Game Jams? How does play-testing drive better game design? All this and more.

  1. June 26, 2020Watch the YouTube Video of GEDI's panel event with 6 GI Members "The Post-COVID-19 Reboot: Our virtual future"

    Missed the event from Thursday, June 25? Watch it now on YouTube. Drs. Aynur Kadir, Jennifer Boger, Jim Wallace, and Michael Barnett-Cowan of the Games Institute, Scotiabank's Andrea Kerswill, and Glove System's Ray Simonson talk about what we have seen so far about our attempt to capitalize on virtual technology to manage through the crisis, the pros and cons of virtual connectivity, what weaknesses of virtual reality have been exposed, and how to reinvent the future.

  2. June 19, 2020Panel featuring six GI members: "Rebooting with Research: Our virtual future"

    Gateway for Enterprises to Discover Innovation (GEDI) presents the culmination of their 6-part event series, Post-COVID-19 Reboot...

    "Rebooting with Research: Our virtual future" will take place June 25, 2020, at 1pm, featuring a fully-packed GI member panel. Dr. Neil Randall, Games Institute Executive Director and Chair of the Council for Responsible Innovation and Technology, moderates the event.

    Expert panelists include:

  3. June 16, 2020Read about player perceptions of personal space on large, multi-touch displays

    This week, our Research Spotlight blog features work by Rina Wehbe, PhD student from the Cheriton School of Computer Science, and collaborators Terence Dickson, Anastasia Kuzminykh, Lennart E. Nacke, and Edward Lank. Originally published for the CHI 2020 proceedings, this work looks at player perceptions of personal space on large, multi-touch displays.

Read all news
  1. June 24, 2020Resources assist healthcare and social service providers to help those who experience family violence

    An online platform built with the assistance of the The Games Institute at the University of Waterloo has been launched to assist healthcare and social service providers to recognize and respond safely to family violence.

  2. June 22, 2020The Pam Report part 2: What do we mean when we say Interdisciplinary?
    Interdisciplinary Chart

    What do we mean when we say “Interdisciplinary”?

    “Interdisciplinary” has recently become an ill-defined buzzword across academia and industry. At the Games Institute, we used to shuffle through multiple prefixes including multidisciplinary, transdisciplinary, and interdisciplinary based on what felt right for the project. Throughout my co-op term, we often discussed which term best suited our ethos, mission, and debated how to define our boundary-crossing identity.

  3. June 16, 2020Spotlight on player perceptions of personal space on Large, Multi-touch Displays
    Players playing touch screen game

    New research by Rina R. Wehbe and collaborators from the Cheriton School of Computer Science and the Games Institute at University of Waterloo explores territoriality in playful applications. In the paper, Wehbe et al. investigates the relationship between digital and physical spaces as they apply players’ understanding of shared space, collaboration, and social behaviours.

View all blog posts

IMMERSe Network

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Subscribe to our Events Mailing List to hear about all of the exciting things happening at the Games Institute!

Participate in Our Research

Subscribe to our Research Participants Mailing List to hear about opportunities to be a study participant in the work done by The Games Institute researchers!

First Person Scholar

FPSWeekly critical essays, commentaries, and book reviews on games. 

GI Jam

Game Jam Fall 2016 logoA thrice-annual, multi-day event hosted by The Games Institute (GI). Each of the events are open to the public and are designed to appeal to a wide variety of playful people.

Game Dev Club

controller imageEvery Tuesday and Thursday from 6pm-9pm at the GI.

This is your opportunity to meet and collaborate with local game developers in a casual atmosphere.

Show off your latest projects, receive valuable play-testing feedback from like-minded peers, learn new tools and techniques, and network with potential collaborators.

Meet our people

Ian Milligan

Ian Milligan

Associate Professor, Department of History

Ian Milligan is a digital and Canadian historian. He’s currently exploring how historians can fruitfully use web archives and other large digital repositories. 

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