Welcome to the Games Institute

The Games Institute (GI) is a multidisciplinary research centre at the University of Waterloo focused on the study of games, gamification, interactive technologies and immersive environments (AR/VR).

The future of games will rely on new technologies and new ways of interacting with those technologies, but it will also rely heavily on psychological and sociological understandings of what we do when we play, on stories and narratives that reach far beyond what today’s games offer, and on extensive work in a wide range of fields, from health to education, into how games can guide us, change us, and help us.

- Dr. Neil Randall, Director of the Games Institute

  1. Oct. 16, 2019IP Series with Center for Bio-engineering and Biotechnology

    The Games Institute and the Centre for Bioengineering and Biotechnology (CBB) hosted "IP 101 & Commercialization" the first of a four-part series to teach the UW community about int

  2. Oct. 11, 2019Rina Wehbe at Cheriton Computer Science Research Symposium

    Rina R. Wehbe, Ph.D. Candidate in Computer Science, presented at the Poster Session at the Cheriton Computer Science Research Symposium. This annual event, held in the Davis Centre, features work of those who have received the merit-based Cheriton School of Science Scholarship.

    Wehbe's most recent work was presented at the poster symposium, which was attended by many experts in computer science including David R. Cheriton himself. 

  3. Oct. 1, 2019Seamas Weech presents VR Cybersickness research at SIGGRAPH 2019

    GI alum Séamas Weech, postdoc researcher in neuroscience and virtual reality, presented at SIGGRAPH 2019.

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  1. Oct. 23, 2019Weekly Writing Circle
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  2. Oct. 29, 2019Feminists Do Media Tuesday Tea

    Join qcollaborative, an Intersectional Feminist Design Research Lab, in the Collaboration Space every Tuesday from 12-1 for a drop-in event to talk feminism and media from multidiscplinary perspectives. Bring your own mugs, tea, and lunch.

    All disciplines are welcome!

  3. Oct. 30, 2019Weekly Writing Circle
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  1. Aug. 27, 2019Inside the Research Process: Iterative Brainstorming for VR Exergames
    Group of people listening to John Munoz discuss VR Exergames

    The Intelligent Technologies for Wellness and Independent Living (ITWIL) Lab develops interactive systems that provide rehabilitative support for aging populations. ITWIL researchers created virtual reality (VR) Exergames in collaboration with physical and occupational therapists from Schlegel Villages in Waterloo to be used by people living with dementia in long-term care homes.

  2. July 23, 2019Congratulations Dr. Gustavo Tondello!

    GI member Gustavo Tondello successfully defended his PhD entitled "Dynamic Personalization of Gameful Interactive Systems". Congratulations Dr. Tondello!

    Tondello's research builds on what we know about gamification—the application of game elements in non-gaming contexts. He explores how user qualities can shape their gameful experience, how developers and designers are currently gamifying systems, and whether this can be improved.

  3. July 9, 2019Recap: WCT Panel on Ethics and AI, featuring Dr. Neil Randall

    On Tuesday, June 25th the GI's Executive Director and Chair of the UWaterloo Ethics Technology and Social Impact (ETSI) Council, Dr. Neil Randall, was part of the panel "Wo(man) and machine—who makes the decisions and why?" discussing the ethics and future of artificial intelligence (AI).

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First Person Scholar

FPSWeekly critical essays, commentaries, and book reviews on games. 


GI Jam

Game Jam Fall 2016 logoA thrice-annual, multi-day event hosted by The Games Institute (GI). Each of the events are open to the public and are designed to appeal to a wide variety of playful people.


Game Dev Club

controller imageEvery Tuesday and Thursday from 6pm-9pm at the GI.

This is your opportunity to meet and collaborate with local game developers in a casual atmosphere.

Show off your latest projects, receive valuable play-testing feedback from like-minded peers, learn new tools and techniques, and network with potential collaborators.

Meet our people

Isabel Pedersen

Isabel Pedersen*

Associate Professor, Communication Studies, UOIT

Dr. Isabel Pedersen, Director of the Decimal Lab at UOIT and Canada Research Chair in Digital Life, Media, and Culture, studies the societal impact of human-computer interaction.

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