University COVID-19 update

Visit our Coronavirus Information website for more information.

Welcome to the Games Institute

The Games Institute (GI) is an interdisciplinary research centre at the University of Waterloo, advancing the study of games, gamification, interactive technologies and immersive environments (AR/VR).

News Items

Our members are busy people; whether they’re taking their research to conferences, delivering keynote addresses, or running workshops at museums, we bring you the news to keep you informed on the latest research and activities.

Research Spotlights

Every story offers an insider’s look into the Games Institute. How does brainstorming lead to new research directions? What really happens at the GI Game Jams? How does play-testing drive better game design? All this and more.

  1. June 20, 2022GI Faculty Members win SSHRC Insight funding totaling $949,813

    University of Waterloo researchers have been awarded over $4.4 million in funding by the Social Sciences and Humanities Research Council (SSHRC) this month.

    Multiple Games Institute faculty members received SSHRC Insight funding to support their research totalling nearly a million dollars!  

  2. June 9, 2022GI faculty member Ben Thompson named 2022 University Research Chair

    Games Institute faculty member Ben Thompson (School of Optometry and Vision Science) was recently named a 2022 University Research Chair. Dr Thompson is the CEO and Scientific Director of the Center for Eye and Vision Research, and his research focuses on human brain plasticity and visual cortex particularly in promoting plasticity to improve outcomes for patients with brain-based visual disorders. 

  3. May 30, 2022GI PhD student Sid Heeg presents research to UW Staff Association

    Games Institute PhD student and Research Communications Writer Sid Heeg (Environment) delivered a guest talk to the UW Staff Association about COVID-19 misinformation on May 12th, 2022.

    Heeg’s talk Malicious Messaging: How Misinformation Operates Online covered how misinformation forms, how it differs from disinformation and how it appears online using examples from real COVID-19 misinformation that has been spread on social media.

    They argued that the “COVID-19 Pandemic has made it clear that we are living in a time of rapid misinformation and distrust in public and government institutions.

Read all news
  1. July 5, 2022A Discussion on Health and Games

    Join us on July 5th at 1:30 for a panel discussion with three Games Institute (GI) faculty members about their work in games and health. This event will be held both online and in-person and the GI. The panel will feature Dean of Health Dr. Lili Liu, Associate Professor Dr. Michael Barnett-Cowan and SYDE Instructor Dr. John Muñoz.

All upcoming events
  1. June 9, 2022Games Institute members present research at the Canadian Game Studies Association annual conference

    Each year many GI faculty and student members present at the Canadian Game Studies Association conference, better known as CGSA.

    GI faculty member Gerald Voorhees is currently CGSA president and organized this year’s conference with the assistance of the CGSA executive.

    This year nine GI members and Alumni presented a wide array of research ranging from the games industry and education to the depiction of animals in games.

    GI members also participated as reviewers, panel moderators, and adjudicators for CGSA’s best paper competition.

  2. Apr. 26, 2022Networked Feminisms: Activist Assemblies and Digital Practices – with Feminist Think Tank Panel Overview

    To celebrate the launch of their edited collection Networked Feminisms: Activist Assemblies and Digital Practices, editors Drs. Shana MacDonald (Communication Arts), Bri Wiens (Communication Arts), Milena Radzikowska (Mount Royal University), and Michelle MacArthur (University of Windsor) invited their fellow co-authors to discuss the intersections between feminist theories and digital technologies with researchers at the Games Institute. 

  3. Apr. 26, 2022Games Institute and Waterloo Institute for Nanotechnology partner to create educational game about nasal spray COVID-19 vaccine

    Games Institute (GI) and Waterloo Institute for Nanotechnology (WIN) researchers have been working together on strategies to better educate the public about how the application of nanotechnology (the manipulation of materials on an atomic or molecular scale) impacts our daily lives. The first of these projects focuses on educating the public about how DNA-based nasal sprays can be used as intranasal vaccines during this crucial time.  

View all blog posts

Meet our people

Chrysanne Di Marco

Chrysanne Di Marco

Associate Professor, Artificial Intelligence Group (David R. Cheriton School of Computer Science) Cross Appointment, English Language and Literature *Retired*

Chrysanne Di Marco has been a member of the Artificial Intelligence Group since 1990. She is also project leader of the HealthDoc project, which works to develop natural language generation systems for producing multimedia health information tailored to medical conditions and patient characteristics.

Follow us on twitter!