Welcome to the Games Institute

The Games Institute (GI) is an interdisciplinary research centre at the University of Waterloo, advancing the study of interactive and immersive technologies and experiences.


News Bites

Stay up-to-date with the latest GI activities. Our News Bites report on recent conferences, keynote addresses, and recent research activities of our members.

Research Spotlights

For more in-depth breakdowns of ongoing research projects, check out our Research Spotlights for full write ups of events and up close and personal testimonies with our researchers and members. 

 
  1. Sep. 19, 2023ADE Committee Speaker Series Continues with 8 Fall Events

    Drs. Gerald Voorhees and Daniel Harley, in association with the Anti-Racism, Decolonization, and Equity, Diversity, and Inclusion (ADE) Committee at the Games Institute, are continuing their SSHRC-funded ADE for Game Communities: Workshop and Speaker Series with an additional 8 events this term. The Speaker Series is creating opportunities for meaningful equitable change in games academia and industry that requires active and inclusive community-building.

  2. Sep. 11, 2023Esports Scholarships Continued
    black female esports player during gameplay

  3. Aug. 11, 2023HCI Games Group Members Awards Announcements
    HCI Games

    Congratulations to Drs. Sebastian Cmentowski and Reza Hadi Mogavi, two post-doctoral fellows from the HCI Games Group, led by Dr. Lennart Nacke (Stratford), for being awarded the Provost’s Program for Interdisciplinary Postdoctoral Scholars and the Lupina Foundation Postdoctoral Research Fellowship respectively! Mogavi joins the group as the second postdoctoral fellow to receive the Lupina award in the group after Dr. Eugene Kukshinov won the award in 2022.

Read all news
  1. Sep. 26, 2023ICGaN 2023 - Isolation and Return Through the World of Hybrid Viewing
    ICGaN 2023

    From May 15 – 19, 2023, the Games Institute (GI) hosted the second International Conference on Games and Narrative (ICGaN). It focused on the theme Isolation and Return: The Making of Narrative Worlds. Speakers from 40 universities joined from around the world explained how, societally, we have all been forced to consider and rethink personal and communal lives necessitated by the COVID-19 pandemic. The final turnout of the 2023 conference resulted in 17 sessions, 47 unique presentations, 5 keynotes, 3 workshops, 4 academic game streams, and a game jam.

  2. Sep. 12, 2023Physiological Measure for Games and VR: Novel Tools and Approaches

    On August 9, 2023, Dr. Ifi Mavridou and Dr. John E. Muñoz (J&F Alliance, Adjunct) spoke at a panel on the use of physiological monitoring, biofeedback equipment, and tools for VR applications and research. Both researchers are experts in this field, with Mavridou talking about the creation and design of hardware and Muñoz about design and the use of software, they presented their experiences on what these tools can offer for research in games and more. The applications that both Mavridou and Muñoz work with are cutting edge and provide researchers with a toolkit on how they can design and approach their studies. This approach personalizes and tailors the study design not only to make it easier for researchers but also for study participants to jointly design and study immersive experiences. 

  3. Sep. 12, 2023Dr. Cayley MacArthur Gives Keynote Speech at the Jeux & Accessibilité Conference

    Dr. Cayley MacArthur (Stratford) delivered the keynote address at the inaugural Jeux & Accessibilité / Game Accessibility conference took place on August 17 – 18, 2023 in Montreal, Québec. Her address - “Can Making Games Inclusively Help to Make More Inclusive Games?” responded to the conference themes of video game accessibility.

View all blog posts

Meet our people

Detective Pickachu

Apoorva Sanagavarapu

English - Experimental Digital Media

Apoorva Sanagavarapu is a current Masters’ student in the the Experimental Digital Media (XDM) CO-OP stream of English, at the University of Waterloo. Her research interests have led her to develop a deeper understanding of topics, including, but not limited to: fan studies, digital/social media cultures, feminist and gender theory, critical media infrastructures, critical race theory, the Anthropocene and environmental sustainability, as well as LGBTQ+ representation in the media, canon, and/or “fanon.” She previously earned an Honours BA in English Literature and Rhetoric, along with specializations in Digital Media Studies and Technical Writing, as well as a minor in Italian Studies, also from the University of Waterloo. She continues to pursue endeavors related to her primary interest in fandom/fanfiction studies, as seen through her research creation projects for XDM.