Current students

This week, our Research Spotlight blog features work by Rina Wehbe, PhD student from the Cheriton School of Computer Science, and collaborators Terence Dickson, Anastasia Kuzminykh, Lennart E. Nacke, and Edward Lank. Originally published for the CHI 2020 proceedings, this work looks at player perceptions of personal space on large, multi-touch displays.

New research by Rina R. Wehbe and collaborators from the Cheriton School of Computer Science and the Games Institute at University of Waterloo explores territoriality in playful applications. In the paper, Wehbe et al. investigates the relationship between digital and physical spaces as they apply players’ understanding of shared space, collaboration, and social behaviours.

The GI Game Jam returns virtually for four days, June 25th - June 28th. 

For the 1st time ever, the entire event is online.

Build a game with your team, join a thriving community & have lots of fun. Check out our website for more information or visit our Eventbrite to register!

Haptics are becoming a staple for high-end technologies (ex. iPhones, the Google Pixel, and Nintendo Switch), as they enhance user experiences by incorporating multisensory feedback, like touch-tones, movements, or vibrations. Despite this, developers currently lack a framework for understanding how to best incorporate and improve them.

A study by Marcela Bomfim and Drs. Jim Wallace, Sharon Kirkpatrick, and Lennart Nacke received an Honourable Mention Award from CHI 2020, one of the most prestigious Human-Computer Interaction conferences in the world. The article, Food Literacy while Shopping: Making Informed Food Decisions with a Situated Gameful App, presents findings about how a gamified food literacy app (Pirate Bri’s Grocery Adventure) improved participant’s healthy eating behaviours.